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De Blob
Edge
|May 2022
How an educational demo expanded its canvas, in an attempt to take on Mario
That game was The Blob, which tasked players with controlling a smiling blob as it rolled around the city of Utrecht, painting buildings and collecting hidden objects as they learned about the urban rejuvenation project. As an educational tool, the game was designed to be played for just a few minutes, with little more than a single map to paint and a few hidden collectibles to find. Still, there was clearly something appealing about the core concept of transforming a monochrome cityscape into a colourful paradise.
The Blob’s potential was recognised outside of the edugame scene, and it landed Internet Game Of The Year in the 2006 Edge Awards. The game also caught the eye of THQ, at the time looking to expand beyond its reputation for licensed output. Having just added Destroy All Humans and Company Of Heroes to its portfolio, the publisher was eager for a family-friendly series that could capitalise on the opportunity demonstrated by Wii’s success. In Utrecht, it seemed to find the answer it was looking for.
After buying the rights, THQ handed the project to an internal studio, Blue Tongue, based in Melbourne.
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