試す 金 - 無料
BRIGHT FUTURE
Edge
|December 2020
With Beyond Light, Bungie reshapes Destiny 2 for a new generation
Making Destiny 2 sounds painful. Three years of expansions have seen it grow into a vast sprawl of multifarious activities, demanding an install of over 120GB on PS4 and developer Bungie’s constant maintenance so the monster-shooting never ends. Bungie knows there won’t be a Destiny 3. “We sometimes think of Destiny like running Disneyland, and there’s only so much space inside the Disneyland – but unlike Disneyland, it doesn’t close at 10 o’clock at night and is always running,” Mark Noseworthy, general manager of Destiny 2, tells us. And now, on the cusp of a new generation of consoles, it’s only halfway through its life. As Destiny 2’s attractions age; as Bungie stretches its resources to keep them going; and as the next generation raises expectations for the scale and fidelity of games another notch, something has to change.
So, on November 10, the very day the next generation begins with the launch of Xbox Series X and S, Destiny 2 will also begin a new future with the release of Beyond Light. On one hand, this expansion will kick off a new three-year cycle of storylines, magnificent sci-fi vistas and tight gunplay. On the other, it will be a far smaller game than it is today, because Bungie’s plan to prepare Destiny 2 for another three years is to cut a swathe of it away. Four entire planets, a starting spaceship and a farm, as well as all the activities that took place in them; three narrative campaigns, five raids, seven strikes, quests for guns, multiplayer maps, and four weapon forges. All this will be deposited into what Bungie calls the Destiny Content Vault, where all these pursuits will abstractly sit until Bungie decides to ‘unvault’ it: to pick pieces of world, pursuits, arenas, and make them playable again.
このストーリーは、Edge の December 2020 版からのものです。
Magzter GOLD を購読すると、厳選された何千ものプレミアム記事や、10,000 以上の雑誌や新聞にアクセスできます。
すでに購読者ですか? サインイン
Edge からのその他のストーリー
Edge UK
Post Script
Battlefield 6's singleplayer offering wouldn't have matched Call Of Duty in 2011
2 mins
Christmas 2025
Edge UK
Post Script
The art of not fighting
3 mins
Christmas 2025
Edge UK
Absolum
In its branching structure and buffet of combat techniques, it can stand toe to toe with any champion
4 mins
Christmas 2025
Edge UK
Ball X Pit
Fire and petrol. Coke and Mentos. Beans and toast. Of all the potent combinations to emerge throughout recorded history, Kenny Sun's Ball X Pit offers one of the most devious concoctions yet: Vampire Survivors and Breakout.
2 mins
Christmas 2025
Edge UK
COLLECTED WORKS JERK GUSTAFSSON
From making Quake maps to reviving Wolfenstein, with a master of firstperson videogame design
14 mins
Christmas 2025
Edge UK
Dreams Of Another
The man in pyjamas may be holding an automatic rifle, but as we keep the trigger squeezed, rattling out an infinite supply of bullets, Dreams Of Another feels as therapeutic as PowerWash Simulator.
2 mins
Christmas 2025
Edge UK
Battlefield 6
There's always a way to throw yourself back into the fray or to grab a breather and assess your options
6 mins
Christmas 2025
Edge UK
Ninja Gaiden 4
Ninja Gaiden 4 revels in the transgression of refusing to stop where you'd normally expect
4 mins
Christmas 2025
Edge UK
BACK TO LIFE
Herobeat Studios hopes for redemption in the face of environmental collapse
1 min
Christmas 2025
Edge UK
RETRY.EXE
Inside the long and gruelling journey of Lunar Software's sinister sci-fi horror
14 mins
Christmas 2025
Translate
Change font size

