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Psychonauts 2

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August 2019

The Brain Trust Is Back

Psychonauts 2

Reinsert the loose tooth; unzip the dental door; psi-blast the uvula – Psychonauts 2 walkthroughs are going to sound weird. Which, of course, is as things should be. The first game was a witty but otherwise unremarkable 3D platformer elevated to something much greater by the feverish imagination of its worlds, each birthed from the turbulent subconscious of a troubled mind. Early signs suggest that, 14 years on, the sequel might just repeat the trick.

We open on the upper cortex of a brain, with the wrinkles steadily widening until the whole thing morphs into a top-down view of a nightmarishly large office, housing countless nondescript cubicles. Inside one we find protagonist Raz, who has traded his helmet and goggles for a crop of brown hair with a tidy side parting. Joylessly tapping away at his keyboard, he looks every bit the office drone. It’s a sad sight: this is supposed to be his dream job, yet it looks anything but.

As it turns out, this is a construct, designed to let the Psychonauts explore the mind of Dr Caligosto Loboto, the unhinged dentist from the first game and antagonist of VR spinoff

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