Struggling against the oppressive systems of a totalitarian regime
![Papers, Please](https://magarticles.magzter.com/articles/5196/359360/5d302b3a93f9c/Papers-Please.jpg)
Almost six years after its release, playing Lucas Pope’s Papers, Please is still a unique, at times even revolutionary experience. Sure, its influence can be felt in a handful of political titles such as PanicBarn’s dystopian Brexit bouncer simulation Not Tonight, but for the most part, it’s been left unemulated. It’s not hard to see why. It’s an uncomfortable and oppressive game, its genre-blend of work simulation and puzzle game exactly tailored to its biting political satire. It’s not the kind of game that lends itself to spawning its own sub-genre. In light of the last couple of years’ political events, however, it's a subject matter is as relevant today as it was at the time of its release.
Papers, Please, a self-titled “dystopian document thriller,” puts you in the shoes of a nameless, faceless immigration inspector in the fictional Eastern Bloc state of Arstotzka in the year 1982. It’s your job to inspect the papers of immigrants trying to cross Arstotzka’s western border in East Grestin, which it shares with its former enemy Kolechia. The war has only just ended, and the tensions are palpable. Each day, a news bulletin from the Ministry Of Admissions is waiting on your desk. Read it carefully, because it gives you detailed instructions of who to admit and who to deny, and the rules change frequently.
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![Bulwark: Falconeer Chronicles](https://reseuro.magzter.com/100x125/articles/5196/1670775/VuX3XUQfe1713446215226/BULWARK-FALCONEER-CHRONICLES.jpg)
Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Salaâs open-world builder is all about.
![Children Of The Sun](https://reseuro.magzter.com/100x125/articles/5196/1670775/GS2fLPwVu1713446045236/CHILDREN-OF-THE-SUN.jpg)
Children Of The Sun
René Rotherâs acrid revenge thriller â an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler â is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldnât blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we wonât be at all surprised if this finds a spot on Suda51âs end-of-year list).
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Post Script
What does Rise Of The Ronin say for PS5 exclusivity?
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Rise Of The Ronin
Falling in battle simply switches control to the next person up, and then quick revive fixes everything
![Post Script](https://reseuro.magzter.com/100x125/articles/5196/1670775/OV8lnk1x71713445574640/POST-SCRIPT.jpg)
Post Script
The pawn and the pandemic
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Dragon's Dogma 2
The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
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BLUE MANCHU
How enforced early retirement eventually led Jonathan Chey back to System Shock
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THE MAKING 0F.... AMERICAN ARCADIA
How a contrast of perspectives added extra layers to a side-scrolling platform game
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COMING IN TO LAND
The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
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VOID SOLS
This abstract indie Soulslike has some bright ideas