試す - 無料

My Favourite Game James Gilleard

Edge

|

March 2019

The illustrator and animator on creating his distinctive vector art and the merits of playing meditative games

My Favourite Game James Gilleard

You need only admire a few pieces of James Gilleard’s artwork to establish a familiarity with his style. His work is found in magazines and websites, and even on the cover of a limited-edition Hellboy Blu-ray. Here, Gilleard reveals how games have played a role in his art.

Did videogames play a part in your desire to become an artist?

The Sega Saturn was my first console, and the art that was on-screen was inspiring. I can remember doing a picture of Tomb Raider when I was in Year 9. So there was definitely a crossover.

To what extent has your style been influenced by videogames?

I’ve always had this in the back of my head, to draw in vector, the geometric style. I really think that comes from the first Tomb Raider, again. The first few games were built on blocks, with fairly low-res textures on top. There’s a picture of a mountain that I did; I was thinking of Tomb Raider while I was doing that.

How do you create your pieces?

It’s all done in Adobe Illustrator. I sketch everything first. Then I put it into vector, I draw it all in, and then it goes into Photoshop. Then I add textures, and lighting.

Edge からのその他のストーリー

Edge UK

Edge UK

Hollow Knight: Silksong

Hornet has fallen. Silksong’s opening cutscene reintroduces our heroine in captivity, being dragged away from Hallownest, where once she served the role of Hollow Knight’s most fearsome recurring boss.

time to read

6 mins

December 2025

Edge UK

Edge UK

Gears Of War: Reloaded

Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.

time to read

1 mins

December 2025

Edge UK

Post Script

Silksong turns up the volume on some of Hollow Knight's finest ideas

time to read

4 mins

December 2025

Edge UK

Edge UK

Post Script

Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.

time to read

2 mins

December 2025

Edge UK

Edge UK

MIO: MEMORIES IN ORBIT

Can tentacles and angry doors distinguish this Metroidvania?

time to read

3 mins

December 2025

Edge UK

Edge UK

BLENDO GAMES

The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title

time to read

7 mins

December 2025

Edge UK

Edge UK

LEGO BATMAN: LEGACY OF THE DARK KNIGHT

With Lego's parody treatment, everyone in Gotham is a joker

time to read

3 mins

December 2025

Edge UK

Edge UK

CINDER CITY

Only collective effort can save this futuristic Seoul

time to read

5 mins

December 2025

Edge UK

Edge UK

AGENT OF CHANGE

From 47 to 007: IO Interactive is bringing James Bond back to life

time to read

16 mins

December 2025

Edge UK

Edge UK

BLUE PRINCE

How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box

time to read

8 mins

December 2025

Translate

Share

-
+

Change font size