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John Wick HEX

Edge

|

October 2019

An unprecedented collaborative effort produces a movie tie-in like no other

John Wick HEX

What makes John Wick John Wick? If you answered ‘Keanu Reeves’, then good guess – but you’re only halfright. Wick combines skill, careful planning, improvisation and a little bit of luck to pull off incredible feats of gun-fu. And, fittingly, that’s exactly how John Wick Hex came to be.

Mike Bithell, creator of Thomas Was Alone and known action film buff, was leaving the cinema one weekend with his friend Ben Andac. “I’m pretending I don’t remember the film – I absolutely remember the film, because we were having a conversation about how much it sucked compared to John Wick,” Bithell laughs. While they were on the subject, Andac asked Bithell what his version of a John Wick game would look like. “I was like, ‘Well, the obvious thing would be to do a shooter or action game, but the problem with that is in order to capture the strategy and tactics of being John Wick, that’s not going to work. So actually I would probably make some kind of interesting strategy game that felt a bit action-y’. I thought I was in a conversation with my friend,” Bithell laughs again. “I was interviewing!”

Edge からのその他のストーリー

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

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Fittingly, each stage in Once Upon A Katamari takes place in the past.

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Can a serious makeover preserve the original's identity?

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