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PC Gamer
|June 2017
The studio behind Gone Home heads to outer space.
Please sign in to confirm your identity,” a deep, strangely reassuring computerised voice says from an unknown source. I raise a hand in the air and ‘type’ using sign language, and letters appear on the transparent interface floating in front of me, spelling out a name: Amy Ferrier. “Thank you,” the voice says. “Welcome aboard.”
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