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Délice De France

Edge

|

January 2018

At Paris Games Week, violence takes the shine off Sony’s push for the massmarket

Délice De France

There is, in fairness, no way to perfectly time a live show when it’s being broadcast around the world. Yet that is no excuse for Sony’s Paris Games Week show – which kicked off at 5pm local time, and as such was always likely to be watched by school-age children in the event’s home region – being quite so extreme in its content. First, David Cage’s Detroit: Become Human was shown off, if you can call it that, in a scene depicting violent child abuse. Later, in the show-closing headline slot, a sequence from The Last Of Us II showed arms, heads and jaws split apart by hammers. Yes, the watershed means nothing when you’re working across timezones. But these were thoroughly inappropriate displays of two hotly anticipated games, atleast one of which has no need to court controversy.

Word at the show was that the US PlayStation team had muscled in on an event that normally belonged to the European division, the gang across the pond unable to resist a chance to disrupt Microsoft’s news cycle a week before the release of Xbox One X. And perhaps, with the mood over there growing darker by the day thanks to Trump, fascism, racism, mass shootings and all the rest of it, PlayStation US thought, well, stuff it. The sky is falling in. Might as well get out the hammers.

Edge からのその他のストーリー

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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7 mins

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

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