Industry issues given the widescreen treatment.
During the almost eight years I’ve been working on Edge, Japan trips have been a rare commodity. I joined the team at the peak of the 360 era, when western developers ruled the roost, and big Japanese publishers were struggling to catch up. So, if there was a trip overseas, it was almost always taking you to the US, and mostly the west coast. Yes, there’d be the odd bit of Canada, and a fair bit of Nordic action. But in my first six years on Edge, I went to Japan once. I just got back from my fourth trip in 18 months. Japanese game development is back.
Thank god. When I fell in love with Edge in the early 2000s it wasn’t the reportage on western games that drew me in; it was the unearthing of far-eastern curios. It was Katamari and Rez, God Hand and Ryu Ga Gotoku. Games with an otherworldly quality that this grown-up, well-travelled mag had handpicked for me and me alone. It was a western magazine with, I felt, a Japanese soul.
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Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Salaâs open-world builder is all about.
Children Of The Sun
René Rotherâs acrid revenge thriller â an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler â is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldnât blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we wonât be at all surprised if this finds a spot on Suda51âs end-of-year list).
Post Script
What does Rise Of The Ronin say for PS5 exclusivity?
Rise Of The Ronin
Falling in battle simply switches control to the next person up, and then quick revive fixes everything
Post Script
The pawn and the pandemic
Dragon's Dogma 2
The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
BLUE MANCHU
How enforced early retirement eventually led Jonathan Chey back to System Shock
THE MAKING 0F.... AMERICAN ARCADIA
How a contrast of perspectives added extra layers to a side-scrolling platform game
COMING IN TO LAND
The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
VOID SOLS
This abstract indie Soulslike has some bright ideas