CGMagazine - September 2014
CGMagazine - September 2014
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Frank Miller has made a major mark on the comics scene. From his work on Daredevil to the landmark The Dark Knight Returns, yet in recent years his work has lost much of his lustre. In this issue of CGMagazine, Phil Brown examines the work of Frank Miller and how his relevance is slowly fading. CGMagazine also looks at music in games, A look at an all female game studio and more.
CGMagazine Description:
åºç瀟: Ronald P Frye & Co. Publishers
ã«ããŽãªãŒ: Puzzle & Gaming
èšèª: English
çºè¡é »åºŠ: Bi-Monthly
Comics Gaming Magazine is a Canadian print and online publication that focuses specifically on providing the mature audience for comics and videogames with passionate, professional insight about their favorite media. It is created by people who care for people who care. Comics Gaming Magazine offers readers a unique perspective regarding comics and videogames, bypassing superficial news reporting and providing distinctive analytical commentary about these media and industries. CGM has a unique mixture of comic and videogame specialists and writers with more than 35 years of combined experience of professional industry observation. This competitive edge allows CGM to bring both a passionate expert knowledge as well as a comprehensive understanding of the past, present and future of these media.
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