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CGMagazine - June/July 2016
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In the videogame industry, some of the biggest, most beloved franchises are JRPGs. From Final Fantasy, to Persona, this genre is so diverse and unique; we dedicated a whole issue to it. With titles like I am Setsuna, Bravely Second, Persona 5, and Final Fantasy XV, taking the mantle of the most talked about games in recent memory, it seems like there is a genre wide revival.
Jump inside the June/July issue of CGMagazine where Lisa Mior explores the meaning of Setsunai, Elias Blondeau talks about how JRPGs saved his life, Liana Kerzner wonders where the romance in videogames went, and Cody Orme sits down with Dragon Quest Producer Noriyoshi Fujimoto to discuss Dragon Quest Builders.
CGMagazine Description:
Comics Gaming Magazine is a Canadian print and online publication that focuses specifically on providing the mature audience for comics and videogames with passionate, professional insight about their favorite media. It is created by people who care for people who care. Comics Gaming Magazine offers readers a unique perspective regarding comics and videogames, bypassing superficial news reporting and providing distinctive analytical commentary about these media and industries. CGM has a unique mixture of comic and videogame specialists and writers with more than 35 years of combined experience of professional industry observation. This competitive edge allows CGM to bring both a passionate expert knowledge as well as a comprehensive understanding of the past, present and future of these media.
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