कोशिश गोल्ड - मुक्त
KYLE TRIALS
PC Gamer US Edition
|Holiday 2025
Kyle Crane is out for revenge in DYING LIGHT: THE BEAST
Punching a man’s head clean off his shoulders with a single swing of my fist is darn satisfying. It’s not like Dying Light: The Beast needed to make me super-strong—I regularly launch zombies off rooftops with my two-footed flying kick and slice enemies in half lengthwise with an electrified machete I built in my bedroom—but I do appreciate the opportunity to hulk out with a barehanded decapitation every so often.
This time around, Techland’s zombie parkour horror is going to the country, and the setting isn’t the only thing that’s changed. Dying Light: The Beast swaps the dense skyscraper forest of the last game, Stay Human, for a quaint village nestled in a rural landscape, and dispenses with a lot of the bells and whistles. No more claiming sections of the city for factions, or setting up networks of two-way ziplines and jump pads, or soaring through the air with a paraglider. Even though it adds a bit of superhuman strength to the mix, the zany parkour sandbox has been toned down to resemble a purer survival horror experience.
KYLE STYLEThing is: I'm a bells and whistles kinda guy. I loved transforming the city in Stay Human into my own jungle gym, but you can’t give me a bunch of toys in one game and then take them all away in the next one.
Remember how the movie Alien had one alien, and then Aliens had a ton of aliens, and then Alien 3 went back to one alien again? I wasn’t a fan of that, either. To put it in parkour parlance, Dying Light: The Beast is more grounded, but winds up a little flatfooted as a result.
Kyle Crane, the gruff, selfless do-gooder of the original
यह कहानी PC Gamer US Edition के Holiday 2025 संस्करण से ली गई है।
हजारों चुनिंदा प्रीमियम कहानियों और 10,000 से अधिक पत्रिकाओं और समाचार पत्रों तक पहुंचने के लिए मैगज़्टर गोल्ड की सदस्यता लें।
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