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THE LATEST NEWS FROM JANUARY 2009
Retro Gamer
|Issue 274
Zombies might be cold, dead things, but Valve's coop shooter Left4Dead was full of them and happened to be the hot new thing in town.
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The game received universal acclaim, gaining scores of 5/5 from 360 and 9/10 each from Total PC Gaming, games™ and X360, adding to last month's haul of 93% in PC Gamer, 9/10 in Edge and 8/10 in Official Xbox 360 Magazine. 360 felt that it was “almost certainly the best coop shooter ever made”, praising the decision to split the campaign into short sections and saying that there was “just as much joy in witnessing the game punish the single-minded as there is in exploding any number of zombie crania”.
The rebooted Prince Of Persia generally received a warm welcome this month, earning 83% from Play, 8/10 from both games™ and X360 and 7/10 from Total PC Gaming, in addition to 8/10 scores in OXM and Official PlayStation Magazine last month. Play felt that the “visually arresting” game offered “a brilliant way of keeping the pace up and avoiding monotonous backtracking” by having the princess Elika rescue you from fatal falls. Other magazines were less impressed, with scores of 3/5 in 360 and 49% in PC Gamer.
यह कहानी Retro Gamer के Issue 274 संस्करण से ली गई है।
हजारों चुनिंदा प्रीमियम कहानियों और 10,000 से अधिक पत्रिकाओं और समाचार पत्रों तक पहुंचने के लिए मैगज़्टर गोल्ड की सदस्यता लें।
क्या आप पहले से ही ग्राहक हैं? साइन इन करें
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THE LATE-NINETIES AND EARLY NOUGHTIES WERE THE GOLDEN YEARS OF JAMES BOND VIDEOGAMES. AT THE CENTRE OF IT ALL IS THE MUCH-LOVED 2002 RELEASE NIGHTFIRE. THE GAME'C CO COMPOSER, AND LIFELONG BOND FAN, JEFF TYMOSCHUK KEENLY PAID HOMAGE TO THE SERIES' ICONIC MUSIC WITH HIS OWN REFERENCE-LADEN SOUNDTRACK
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Issue 278
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THE MAKING OF OPERATION WOLF
FEW ARCADE GAMES WERE AS IMPOSING, AS ICONIC OR AS INFLUENTIAL AS TAITO'S HIT COIN-OP THAT REDEFINED THE LIGHTGUN GENRE. IN THIS EXCLUSIVE INTERVIEW, THE GAME'S DIRECTOR TOSHIAKI KATO REVEALS THE UNTOLD STORY BEHIND THE MAKING OF THIS ARCADE MILESTONE
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Hardware Heaven
Following the enormous success of the DS, Nintendo didn't feel the need to reinvent the wheel.
1 min
Issue 278
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OFFICIAL UK PLAYSTATION MAGAZINE #31
THE PLAYSTATION HAD TAKEN THE WORLD BY STORM AND BUILT AN EARLY LIBRARY OF ICONIC TITLES. NOW THEY WERE GETTING SEQUELS, WHICH WOULD BUILD ON THEIR FOUNDATIONS AND DELIVER SOME OF THE BEST GAMES EVER MADE. THIS MONTH'S DISC FEATURES ONE OF THEM
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Issue 278
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Burnout Dominator
HEY, HEY, YOU, YOU, I DON'T LIKE YOUR SOUNDTRACK
1 mins
Issue 278
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FEELING THE FORCE
Darran looks back at his longtime affection for Star Wars
3 mins
Issue 278
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The Bat Man of Best Buy
There was a time, before online preorders, when a console launch felt like a holiday. You circled the date on the calendar, started saving up your money and cleared your schedule as if the whole thing was a proper vacation. And back then, scarcity wasn't much of a concern. As long as you had a retailer nearby and some patience, you had a fair shot. Then came the Flippers.
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Issue 278
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Wing Commander
CHRIS ROBERTS DOES STAR WARS
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Issue 278
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VERY SMALL VECTREX
David Oghia tells all about the upcoming mini console
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Issue 278
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THE MAKING OF LUMINES
FOR OVER 20 YEARS, TETSUYA MIZUGUCHI HAS CHASED THE DREAM OF SYNESTHETIC GAMING WITH SUCH TITLES AS REZ, CHILD OF EDEN, TETRIS EFFECT AND LUMINES. WITH LUMINES ARISE JUST WEEKS AWAY, WE TALK TO THE LEGENDARY GAME CREATOR ABOUT THE MAKING OF HIS ORIGINAL MUSICAL PUZZLER
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Issue 278
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