मैगज़्टर गोल्ड के साथ असीमित हो जाओ

मैगज़्टर गोल्ड के साथ असीमित हो जाओ

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कोशिश गोल्ड - मुक्त

JUSTIN LEEPER

Retro Gamer

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Issue 277

American gaming publications don't get any bigger than Game Informer, and Justin Leeper was there at the turn of the millennium as its online ambitions grew and print circulation soared. Together, we look back at his career in games media, and how it led to a development career that has seen him work with wrestling stars, Hideo Kojima and even Transformers

- Words by Nick Thorpe

JUSTIN LEEPER

So where did your career start from, coming out of school, Justin?

I knew I didn't want to go to university – I didn't want to spend that time and money when I didn't have a clear-cut path, so I knew I needed to get a job. I figured, why don't I try and make money at something I enjoy? So I applied at this store called FuncoLand, which was a used game store franchise. It was a fun retail job – there was some commission involved, and part of that was selling a discount card that came with a Game Informer magazine subscription, and I got to really like that magazine. I ended up moving down to Chicago after about a year-and-a-half, and then moving further down the US and kept my Game Informer subscription. Then when I found out that they were looking for some editors for their website, because the website was run by the magazine editors in their spare time, I applied for that and somehow ended up getting that gig. So I moved back up to Minneapolis and started working for them.

Game Informer was going through a period of rapid growth then, right?

Yeah. I started on the website, and me and this other guy, Matthew Kato, came in and we had our own little, tiny office. The FuncoLand headquarters was in Eden Prairie, Minnesota, and we were kind of like the funky kids living in the basement of this headquarters. Me and Kato, there was a hole in the wall that said 'hole' on top of it, and that's where they put our little office. But I got to do some really fun stuff for a while there. I don't know how I swung this, but every day I would play a WWE game. It was before No Mercy and

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FIRST IMPRESSIONS COUNT

time to read

1 mins

Issue 277

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THE MAKING OF BULLY

ORIGINALLY RELEASED AS CANIS CANEM EDIT, BULLY TELLS A STORY OF AUTHORITY, ORDER AND DEFIANCE. BEHIND THE SCENES, SIMILAR TENSIONS WERE PLAYING OUT BETWEEN THE INTENSELY DEMANDING ROCKSTAR GAMES HEADQUARTERS IN NEW YORK AND THEIR OVERWORKED DEVELOPMENT TEAM IN VANCOUVER, WHO WERE PUSHED TO BREAKING POINT

time to read

10 mins

Issue 277

Retro Gamer

Retro Gamer

JUSTIN LEEPER

American gaming publications don't get any bigger than Game Informer, and Justin Leeper was there at the turn of the millennium as its online ambitions grew and print circulation soared. Together, we look back at his career in games media, and how it led to a development career that has seen him work with wrestling stars, Hideo Kojima and even Transformers

time to read

12 mins

Issue 277

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HORROR HAUL

Survival horror games, and Resident Evil titles in particular, are a big focus for Hollie's impressive games collection

time to read

1 mins

Issue 277

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Shinobi: Art Of Vengeance

JOE MUSASHI'S LATEST ADVENTURE IS HIS BEST YET

time to read

3 mins

Issue 277

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PHOTO MODE

Delving through the family album has rekindled fond memories for Nick

time to read

3 mins

Issue 277

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THE LATEST NEWS FROM APRIL 2009

Resident Evil 5 took the fight against bioweapons to Africa, and it was easily the biggest console game going in April.

time to read

3 mins

Issue 277

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THE MAKING OF THE CHAOS ENGINE 2

ALTHOUGH ITS SALES WERE DECIMATED BY THE DISCONTINUATION OF THE AMIGA, THE CHAOS ENGINE 2 SERVED AS A WORTHY SWAN SONG FOR THE 16-BIT SYSTEM. THE BITMAP BROTHERS FOUNDER MIKE MONTGOMERY RECALLS HOW THE STUDIO CREATED ITS INVENTIVE SEQUEL

time to read

6 mins

Issue 277

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RAPID RELOAD

It's not Halloween, but Axel and Ruka still have to fight off the Pumpkin Heads in this early PlayStation run-and-gun. It's a clear tribute to a Mega Drive classic - does it live up to its inspiration, and can it justify the hefty price tag it now commands?

time to read

3 mins

Issue 277

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THE MAKING OF WORLD SERIES BASEBALL

AIMED AT AN AUDIENCE OF GAMERS MORE USED TO FOOTBALL, CRICKET AND RUGBY, WORLD SERIES BASEBALL NEVERTHELESS STEPPED UP TO THE PLATE AND HIT A HOME RUN WITH A FUN ARCADE GAME THAT INITIALLY FRUSTRATED BUT HAD PLAYERS STRIKING OUT FOR MORE

time to read

6 mins

Issue 277

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