कोशिश गोल्ड - मुक्त
HADES
PC Gamer
|November 2024
Genius in every flaming step.
 When Hades 2 released into Early Access this year, 34 hours of my life vanished before I said, "OK, if I play any more I'm going to spoil myself rotten, and the full thing won't be out for ages yet. Time to stop".
I put down my controller. My hands began to itch, and I broke out into a feverish sweat. I felt the flames of Asphodel lick at my heels - the bloody waters of the Styx filled my mouth, and a deep, thunderous voice chastised me. "You didn't finish me, boy," it rumbled like a disappointed father. Flashes of hot, topless gods raked across my vision as I toppled into an abyss of my mind's own creation. I then immediately reinstalled Hades 1, picked up my controller, and played about 40 more hours of that.
The sheer hunger Hades 2 inspired in me had me so ravenous for more of developer Supergiant's quality work that I couldn't help but tuck in. Especially since I'd never quite finished the dang thing: I'd beaten papa Hades himself, but I'd never completed the roguelike enough times to see the end of its main story, nor had I dug properly into its postgame.
Hades, in its now-finished state, gave me a singular thought: this might be one of the smartest roguelikes - nay, one of the smartest games I'd ever played. Hades feels effortlessly good, but there's enough complex machinery under the hood to make Daedalus blush.
ROGUELITE REVOLUTION Hades is a roguelike - or more accurately, it's a roguelite. In case you're completely green to the world of keyboards and thumbsticks, that means it's a game where death sends you back to the start, as per 1980's Rogue. However, 'lite' refers to the way its persistent set of upgrades - earned with resources snagged on your runs easier and more complex.
यह कहानी PC Gamer के November 2024 संस्करण से ली गई है।
हजारों चुनिंदा प्रीमियम कहानियों और 10,000 से अधिक पत्रिकाओं और समाचार पत्रों तक पहुंचने के लिए मैगज़्टर गोल्ड की सदस्यता लें।
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