कोशिश गोल्ड - मुक्त
MEGHNA JAYANTH
Edge UK
|November 2024
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
That so many developers still contract out their games’ writing might suggest that narrative is a secondary concern for the medium. But for Meghna Jayanth, who over the past decade has worked across a broad range of titles and roles, from building worlds to writing barks, it’s been a boon. “My career trajectory is unusual, and my professional circumstances are not everyone’s,” she admits. But she’s happy with the tradeoff of getting to work on multiple projects at once. “I really value that kind of freedom, and the independence of that.”
Just as unusual, perhaps, is how Jayanth came to video games. Born in 1987, and spending her childhood between Bangalore, London and Saudi Arabia, she didn’t own a console before buying an Xbox 360 to play Grand Theft Auto IV. After studying English literature at the University Of Oxford – where she also directed sketch comedy group The Oxford Revue – it was during a year at film school that she found herself drawn to parser-based games and interactive fiction. That resulted in her final-year project being an interactive Web series rather than a film, a choice that “was not hugely popular with my tutors, who were into cinema as the purest artform”.
A job at the BBC, commissioning games, brought her into contact with other developers including Failbetter Games, creator of the browser-based Fallen London. It was in that game’s Storynexus engine that, after being made redundant, Jayanth began writing Samsara, a choice-driven game about dream walking in 18th-century Bengal. While it remains only partially complete, it set her on the path she’s followed for the past decade. Looking back over her career so far, Jayanth reflects: “I’m so trained to think in possibilities now.”
80 DAYS यह कहानी Edge UK के November 2024 संस्करण से ली गई है।
हजारों चुनिंदा प्रीमियम कहानियों और 10,000 से अधिक पत्रिकाओं और समाचार पत्रों तक पहुंचने के लिए मैगज़्टर गोल्ड की सदस्यता लें।
क्या आप पहले से ही ग्राहक हैं? साइन इन करें
Edge UK से और कहानियाँ
Edge UK
IMITATION GAME
This AI thinks she's a person. Do you choose to kill her dream?
7 mins
July 2026
Edge UK
Mouse: PI For Hire
Look at the bottom third of the screen, in almost any given frame of Mouse: PI For Hire, and you'll find developer Fumi Games wearing its influences on its sleeve — or rather, what extends from them.
4 mins
July 2026
Edge UK
Will: Follow The Light
There is a big difference between not being able to solve a puzzle and not being able to understand what a puzzle is asking you to do.
4 mins
July 2026
Edge UK
Dosa Divas
Isn't this precisely the passionless enshittification of cookery the game's heroes are meant to be resisting?
4 mins
July 2026
Edge UK
AN AUDIENCE WITH... JENOVA CHEN
The designer synonymous with games as art on 20 years of Thatgamecompany
13 mins
July 2026
Edge UK
Tomodachi Life: Living The Dream
Shigeru Miyamoto, Donald Trump and Ganondorf walk into an ice-cream parlour. No, that’s not the setup to a joke, but a regular Tuesday afternoon in Tomodachi Life.
4 mins
July 2026
Edge UK
Pragmata
It's somewhat ironic, given the game's subject matter, that the AI of its would-be Terminators is severely limited
7 mins
July 2026
Edge UK
Replaced
Replaced's opening 30 minutes show enormous promise. You play as Reach, an advanced, coldly rational artificial intelligence accidentally implanted into the body and brain of its human creator.
4 mins
July 2026
Edge UK
Mixtape
Even as it feels increasingly like a relic, the concept of the mixtape endures.
4 mins
July 2026
Edge UK
D-TOPIA
A perfect world? Just don't forget to smile
3 mins
July 2026
Listen
Translate
Change font size
