कोशिश गोल्ड - मुक्त
BODY POLITIC
PC Gamer US Edition
|December 2021
Celebrating the bravery and unbridled intellect of ION STORM AUSTIN
The life of a studio famed for big, difficult decisions began with a no-brainer. When John Romero approached Warren Spector with a blank cheque to make his dream game, Spector’s team was unemployed—showing up to the defunct Looking Glass Austin office to pitch ideas unpaid. In their sketches and documents was a concept for a spy game called Shooter, in which an agent could hack devices and control nanotechnology. The year was 1997, and the air was thick with Hollywood actors in mirrored sunglasses tapping away at chunky keyboards.

Suddenly, with Romero’s backing, anything Spector and his studio could imagine was fair game. The fundamentals were clear for a team that had coalesced around Thief: The Dark Project—a first-person world in which objects behaved as expected when subjected to gravity and the elements, and NPCs reacted with a nuance that enabled players to manipulate them.

Yet it wouldn’t be true to say that Deus Ex was born from a unified creative vision. In fact, Spector encouraged discord by creating two design teams, each with a separate idea of what the game should be. One, headed up by future Arkane boss Harvey Smith, was determined to ground the adventure in a fashion that emphasized the ‘near-’ of near-future; the other had inherited the Ultima RPG sensibilities of Spector’s alma mater, Origin Systems.
SOCIALIST SKILLS
The results could have been disastrous, a game pulled apart by horses. Instead,
यह कहानी PC Gamer US Edition के December 2021 संस्करण से ली गई है।
हजारों चुनिंदा प्रीमियम कहानियों और 10,000 से अधिक पत्रिकाओं और समाचार पत्रों तक पहुंचने के लिए मैगज़्टर गोल्ड की सदस्यता लें।
क्या आप पहले से ही ग्राहक हैं? साइन इन करें
PC Gamer US Edition से और कहानियाँ
PC Gamer US Edition
GLARE OBSCURE
The art of PC gaming feng shui
3 mins
April 2026
PC Gamer US Edition
TOTAL RECALL
When-if ever-will memory prices go back down?
4 mins
April 2026
PC Gamer US Edition
WARHAMMER 40,000: DARKTIDE
Who wants to be scum anyway?
3 mins
April 2026
PC Gamer US Edition
PAWS FOR THOUGHT
A case of meow or never in STRAY
1 mins
April 2026
PC Gamer US Edition
QUID'S IN
Solving a bank robbery in the retro-styled QUID PRO QUO
1 mins
April 2026
PC Gamer US Edition
"Even though it had some big boots to fill, it does live up to the expectation"
Rolling around at the speed of sound in ONCE UPON A KATAMARI
2 mins
April 2026
PC Gamer US Edition
TOP GEAR
TOKYO XTREME RACER captures the stylish spirit of street racing
6 mins
April 2026
PC Gamer US Edition
ELDEN RING REFORGED
Elden Ring Reforged spruces up a classic with some nostalgic new-game smell
3 mins
April 2026
PC Gamer US Edition
PUTTING THE PEDAL TO THE METAL IN CYBERPUNK 2077
In a society driven to the brink by technology, perhaps going for a lovely Sunday drive can be an act of resistance
7 mins
April 2026
PC Gamer US Edition
PRISON BREAK
Dungeon crawling, no, running in WARLORD'S PENANCE
1 mins
April 2026
Translate
Change font size

