कोशिश गोल्ड - मुक्त
Turning The Settings Up Too High
PC Gamer
|January 2020
Why do we game on PC if not to break stuff?
For almost as long as I can remember I’ve tried to push games past the limits of my PC. These days that means trying to run them at 4K on a graphics card that’s not up to it. It means bringing framerates to a stumbling halt whenever anything interesting happens, never lowering detail levels beyond ‘medium’.
It’s a compulsion that goes back a long way. I was one of the lucky kids who got to use the PC their mum bought for word processing and ‘homework’ to play games on, a 286 with 1MB RAM, later upgraded to a 386 with 4MB, a CD-ROM drive and a Soundblaster 16 sound card.
On this latter machine I attempted to run Doom, a game that really wanted a 486. Graphics cards hadn’t been invented yet, but neither had proper detail levels. Doom ran in hi-res and lo-res modes, and if you wanted to reduce the strain on that passively-cooled CPU any more you could reduce the size of the viewable area by literally walling it in, grey-green bricks filling the space between the game and the edges of the screen. This had the desired effect, but on a 14-inch monitor was a dismal experience.
यह कहानी PC Gamer के January 2020 संस्करण से ली गई है।
हजारों चुनिंदा प्रीमियम कहानियों और 10,000 से अधिक पत्रिकाओं और समाचार पत्रों तक पहुंचने के लिए मैगज़्टर गोल्ड की सदस्यता लें।
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