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The Outer Worlds
PC Gamer
|October 2019
Honesty isn’t the best policy in Obsidian’s first-person RPG
A lot of games have extra-difficult ways to play. You can finish Deus Ex without killing anyone, sneak through Dishonored without being detected, and play Thief with zero combat. Phil and I each played about 90 minutes of The Outer Worlds, Obsidian Entertainment’s upcoming RPG, and I can already predict the toughest way to complete it.
It’ll be making it through the entire game without ever telling a lie. It’s got to be nearly impossible, because in just this short session alone the two of us bluffed constantly. I lied to a drug dealer who hired me to track down his missing stashes, telling him I couldn’t find them so I could keep the drugs for myself. Phil lied to a weeping mother about the fate of her missing son and claimed to be a professional athlete so he could investigate a gambler’s murder. I lied to an animal rescue worker, a corporate security guard, and a shop vendor so I could get my hands on an item I wanted. I even disguised myself as an employee of a factory so I could murder the owner, and when the disguise failed I lied my way out of trouble. Twice.
There are so many opportunities to lie, and there’s so much to be gained from dishonesty. Plus, being a huge liar is just fun. A squeaky clean, completely honest playthrough of The Outer Worlds – that’s going to be the true nightmare mode.
Of course, the quality of a lie needs to be matched by the quality of the people you’re lying to, and thankfully the small slice of The Outer Worlds I experienced was full of enjoyable and eccentric characters. The NPCs I spoke to were well-written and voiced, and I spent a lot of my playtime just listening to everything they had to say and wishing I made more time to talk (and lie) to everyone else.
यह कहानी PC Gamer के October 2019 संस्करण से ली गई है।
हजारों चुनिंदा प्रीमियम कहानियों और 10,000 से अधिक पत्रिकाओं और समाचार पत्रों तक पहुंचने के लिए मैगज़्टर गोल्ड की सदस्यता लें।
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