कोशिश गोल्ड - मुक्त
The Creator Of Endless Legend Takes Aim At Civilization's Crown
PC Gamer US Edition
|November 2019
Introducing Humankind, the Sega-backed Civ killer from the Endless Legend devs.
-
On the ground level, the street that houses Amplitude Studios is a uniform block of contemporary cafés, flats, and office buildings. But stand on the eighth-floor balcony, and the first thing you’ll notice is the 1930s. The concrete dome of the Église du SaintEsprit glints under a Parisian sun, and beyond stands a strange urban mountain, the artificial peak of the Parc Zoologique de Paris. Downwind, on a breezy day, you can smell the monkey feces.
These are the monuments of a people who left their mark on the world. Achievements that survived assimilation into the cultures that followed, becoming part of the fabric of a nation. They are emblematic of Humankind, Sega’s new Civ rival from the makers of Endless Legend.
“The reason we created Amplitude was to make Humankind,” says studio head Romain de Waubert de Genlis. “It was a dream we had, to create a historical 4X game. We knew it was a big task. It’s the Everest of 4X, and you need to learn to climb other mountains first.”

So Amplitude went to space, making its debut with an interstellar empire builder. Then it embraced fantasy, perfecting turn-based expansion across a hexagonal land. The studio dabbled in roguelikes and tower defense for spin-off Dungeons of the Endless and developed a shared universe to encompass all of its games. It established a rare reputation for storytelling in the strategy genre, and for meaningfully involving fans in design decisions. And then Amplitude signed away its independence to Sega.
यह कहानी PC Gamer US Edition के November 2019 संस्करण से ली गई है।
हजारों चुनिंदा प्रीमियम कहानियों और 10,000 से अधिक पत्रिकाओं और समाचार पत्रों तक पहुंचने के लिए मैगज़्टर गोल्ड की सदस्यता लें।
क्या आप पहले से ही ग्राहक हैं? साइन इन करें
PC Gamer US Edition से और कहानियाँ
PC Gamer US Edition
PREY
One of the most creatively ambitious FPS games of all time.
7 mins
January 2026
PC Gamer US Edition
"Makes me feel more like I'm lost in Holmes' mind palace"
Felt delightfully cosy and smug while playing SHERLOCK HOLMES: THE AWAKENED
2 mins
January 2026
PC Gamer US Edition
"I'm dripping with gore"
SILENT HILL F is, so far, a violent treat
1 mins
January 2026
PC Gamer US Edition
RELOOTED
Robbing the robbed back from those who robbed it
2 mins
January 2026
PC Gamer US Edition
UP TO SCRATCH
SCRATCH AND REVEAL challenges perceptions of gender
1 min
January 2026
PC Gamer US Edition
PEAK
Climbing with your friends just got more stressful.
3 mins
January 2026
PC Gamer US Edition
SCHOOL DAZE
Revisiting the school of hard knocks in BULLY
2 mins
January 2026
PC Gamer US Edition
GET STARTED IN BATTLEFIELD 6
Load up on guns and bring your friends.
2 mins
January 2026
PC Gamer US Edition
THE ETHICS OF EATING FLESH, A QUEASY QUEST IN DREAD DELUSION
Plenty of RPGs bang on about choice and consequence—this delivers.
3 mins
January 2026
PC Gamer US Edition
THE ART OF ILLUSION IN THE ELDER SCROLLS IV: OBLIVION REMASTERED
You just can't get the staff: Crispin the Preposterous's grand finale
7 mins
January 2026
Translate
Change font size
