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मैगज़्टर गोल्ड के साथ असीमित हो जाओ

मैगज़्टर गोल्ड के साथ असीमित हो जाओ

10,000 से अधिक पत्रिकाओं, समाचार पत्रों और प्रीमियम कहानियों तक असीमित पहुंच प्राप्त करें सिर्फ

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The God Father

Games TM

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Issue 198

Sony Santa Monica studio’s creative director Cory Barlog discusses the challenges, hurdles, naysayers and triumphs of his attempt to modernise God Of War as we go handson with the nearfinished action epic.

The God Father

VERY FEW GAME FRANCHISES AND EVEN FEWER HEROES IN THOSE SERIES ARE AFFORDED THE OPPORTUNITY TO GROW OR AGE. VERY FEW GAME SERIES MANAGE TO SPAN THREE GENERATIONS OF CONSOLES. VERY FEW DEVELOPERS ARE GIVEN THE TIME AND TRUST NEEDED TO PURSUE SUCH EVOLUTIONS. BUT THEN, VERY FEW SERIES ARE GOD OF WAR, AND VERY FEW HAVE A LEAD AS ICONIC AND MAGNETIC AS KRATOS.

But times have changed, and the angsty, tortured, anti-authority antihero is moving with the times, much as his makers have. “We as developers here have grown,” Sony Santa Monica creative director Cory Barlog tells us. “I personally feel a lot of parallels in the fact that he left Greece and wandered, and I feel like I left Sony and I sort of wandered, and during that time I learned a lot.” Barlog returned to the studio in 2013 after a few years away working with Avalanche and Crystal Dynamics, having started out as animation director on God Of War, working his way up to writer and game director through to GOWIII before he left in 2010.

Games TM

यह कहानी Games TM के Issue 198 संस्करण से ली गई है।

हजारों चुनिंदा प्रीमियम कहानियों और 10,000 से अधिक पत्रिकाओं और समाचार पत्रों तक पहुंचने के लिए मैगज़्टर गोल्ड की सदस्यता लें।

क्या आप पहले से ही ग्राहक हैं?

Games TM से और कहानियाँ

Games TM

Games TM

The God Father

Sony Santa Monica studio’s creative director Cory Barlog discusses the challenges, hurdles, naysayers and triumphs of his attempt to modernise God Of War as we go handson with the nearfinished action epic.

time to read

20 mins

Issue 198

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A Plague Tale: Innocence Is Not A Game For The Musophobic

An emotional adventure through a world wrought with decay… and rats.

time to read

4 mins

Issue 198

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In Other Waters Is A Surreal Exploration Of The Unknown

HANDS-ON WITH A MUST-PLAY INDEPENDENT TITLE

time to read

3 mins

Issue 199

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Soon We Will All Bask In The Glow Of Ooblets

WE TAKE ANOTHER SPIN AROUND BADGETOWN TO SEE HOW DEVELOPMENT IS COMING ALONG

time to read

3 mins

Issue 200

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Papers, Please Meets Dystopian Britain In Not Tonight

BREXIT, PLEASE

time to read

2 mins

Issue 200

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Can Wargroove Surpass Its Biggest Inspiration?

CHUCKLEFISH IS TAKING THE FIGHT STRAIGHT TO INTELLIGENT SYSTEMS

time to read

2 mins

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Something To Remember - Forgotton Anne

When it comes to detailing the virtues of games, the term ‘cinematic’ is bandied around so often that its significance is all but lost. However, there are few games as deserving of the accolade as Forgotton Anne.

time to read

2 mins

Issue 200

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Alien Ant Farm - Surviving Mars

Your very first attempt at taming the hostile Red Planet is going to be a write off. 

time to read

2 mins

Issue 200

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Conan Exiles

NOT SUCH A CROM­Y TIME

time to read

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Detroit: Become Human

DO ANDROIDS DREAM OF QUANTIC SHEEP?

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