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NVIDIA'S ROBOTICS PUSH SIGNALS A SHIFT FROM VIRTUAL TO PHYSICAL AI
Techlife News
|November 01, 2025
Nvidia is extending its artificial intelligence infrastructure beyond data centers into robotics, establishing a new front in its effort to integrate machine learning into industrial production.
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The company’s latest initiative, announced at its developer conference, introduces a framework that links its existing computing platforms with humanoid and industrial machines—an effort to create continuity between AI systems that process data and those that operate in the physical world.
The plan formalizes Nvidia's move into robotics as a commercial category rather than an experimental division. The company has spent several years developing Isaac Sim and Omniverse, simulation environments that allow robotic systems to train on synthetic data before deployment. These tools now form the foundation for Nvidia's broader robotics platform, which pairs its hardware and software for a market that includes manufacturing, logistics, and service automation.
FROM MODEL TRAINING TO ROBOT DEPLOYMENTNvidia's transition into robotics follows a familiar logic. The company built its dominance in AI computing by standardizing how machine-learning models are trained on its GPUs. Robotics extends that model into motion—applying the same underlying architecture to perception, planning, and control. Its new Project GROOT is described as a general-purpose foundation model for humanoid robots, trained on visual, textual, and physical interaction data. The system uses reinforcement and imitation learning, allowing robots to acquire coordinated behaviors inside simulations before operating in real environments.

Cette histoire est tirée de l'édition November 01, 2025 de Techlife News.
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