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ASSASSIN'S CREED SHADOWS
PC Gamer US Edition
|May 2025
Ubisoft's latest adventure is making a great first impression

OK Ubisoft, I'm actually somewhat excited for Assassin's Creed Shadows. I honestly did not see that coming. When Shadows was announced, I was prepared to give it a big ol' shrug. Back then it was billed as the next “RPG” Assassin's Creed in the vein of Odyssey or Valhalla, which sounded like a regression from Mirage.
But since then, Ubi has been saying all the right things about Shadows to get a jaded, stealth-loving “we peaked with Ezio” fan to wonder: are we back?

This was the stuff on my mind going into a six-hour Shadows play session at Ubisoft Quebec. It was largely a gameplay showcase: I played through part of each character's prologue, but not long enough to see Naoe and Yasuke meet, and one main questline in the Harima province, one of nine chunks of the map.
The idea behind Shadows' dual protagonists is ambitious, and not at all subtle. This is Ubisoft simulating two distinct videogame fantasies in a bid to satisfy two very different, almost opposing, types of AC fan: the old purists who want hoods, blades and creeds back, and the folks who love stepping into the boots of historical warrior archetypes, assassins be damned. What's remarkable is that Ubisoft might just pull it off.
Cette histoire est tirée de l'édition May 2025 de PC Gamer US Edition.
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