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NOT SO SILENT

PLAY Magazine UK

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December 2024

With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in

NOT SO SILENT

After years of nothing but radio static, Konami has found the Silent Hill frequency once again (flick to p91 for our verdict on the remade Silent Hill 2). Bloober Team's shiny overhaul isn't the only significant attempt to keep the series going - it doesn't take a village, it takes a whole town.

imageThe remake of Silent Hill 2 is just the latest game for which Western talent has been brought in to continue the series. To ensure the developers are not left lost and alone we're stepping back into the mists of time to talk to those who have stewarded the series throughout those years. We're also looking ahead to a future that seems just as kaleidoscopic we know Silent Hill f and Silent Hill: Townfall are in production, though details have yet to be revealed. Perhaps Silent Hill has no essential element, no single defining feature, only ever-shifting aspects that merge and split like restless dreams.

SILENT HILL: ORIGINS

The development of this handheld-first trip to the Hill was as convoluted as the prequel story it tells

Origins was produced by Konami's US office, which would handle all subsequent Western-made Silent Hill games. Initially conceived as a remake of the first game, it was changed to a prequel when it became clear that the scope of a remake meant it would be prohibitively expensive. From there, Origins is a tale of two games: an early build by developer Climax Studios' Los Angeles team; and the final version, completed by Climax's Portsmouth-based outfit in Britain.

imageThe original American version was put bluntly - a mess, featuring a Resident Evil 4-inspired over-the-shoulder perspective, zombie-like enemies, and a hammy, B-movie like approach to its narrative.

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NOT SO SILENT

With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in

time to read

11 mins

December 2024

PLAY Magazine UK

PLAY Magazine UK

Late night with the devil

My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.

time to read

10 mins

December 2024

PLAY Magazine UK

PLAY Magazine UK

NCE BITTEN, THRICE SNEAKY

We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.

time to read

5 mins

December 2024

PLAY Magazine UK

PLAY Magazine UK

Crimson Desert

Devils may cry, and so might you after this

time to read

3 mins

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PLAY Magazine UK

PLAY Magazine UK

Spine

Looking to equal gun-fu classics

time to read

3 mins

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PLAY Magazine UK

PLAY Magazine UK

Lost Records: Bloom & RageTape 1

Hitting play on Don't Nod's coming-of-age tale

time to read

3 mins

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PLAY Magazine UK

PLAY Magazine UK

PS5 Pro to launch

PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar

time to read

3 mins

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PLAY Magazine UK

PLAY Magazine UK

Batman: Arkham Asylum

15 years!? Holy depressing passing of time, Batman!

time to read

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PLAY Magazine UK

PLAY Magazine UK

The Elder Scrolls Online: Gold Road

Keeping us engaged with the carat-and-stick approach

time to read

3 mins

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PLAY Magazine UK

PLAY Magazine UK

Alan Wake 2: Night Springs

Keepin' it weird

time to read

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