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Return To Monkey Island

Edge UK

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December 2022

There is a COVID joke in Return To Monkey Island. This shouldn’t be surprising, given that the series has always given its pirates distinctly modern concerns – retirement, health inspections, adequately expressing the power of Loom’s 3D engine.

Return To Monkey Island

The gag, involving two pirates vehemently denying any of the so-called ‘science’ on scurvy, shows that designer Ron Gilbert wants his game to fit in the present day. This is a Monkey Island that has a hint system. A Monkey Island with a controller setup that won’t break your fingers. But it’s also very much a game that tries to capture the essence of a journey that started all the way back in 1990, a story it’s now set to finish.

Return To Monkey Island begins with a tutorial that runs through the game’s rather simple systems. You have one button for talking and one for interacting with items – the game decides automatically whether you can look at, use or take the item in question. Thanks to a visual aid, you also immediately know when you can’t use an item with something, and all usable items in an environment are marked clearly. If you’re accustomed to an older generation of point-and-click games, it can almost seem a little too obvious to know everything that’s available to you straight away, but it also removes the frustration of randomly clicking around a screen in the hope of coming across something important.

This time around, Guybrush Threepwood is narrating his story to someone else. We’ll avoid spoiling who it is, but throughout the telling, Threepwood’s methods are repeatedly called into question – not by himself, but by the person to whom he is relaying his tale. It’s an idea that works well most of the time, but it can (often intentionally) lapse into monotony: you want to get to the adventure part, but first there are multiple favours to take care of and forms to fill out

PLUS D'HISTOIRES DE Edge UK

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

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