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Dragon Age: The Veilguard

Edge UK

|

January 2025

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

Dragon Age: The Veilguard

Fans will notice, too, the moments when the studio strives to improve on things it’s been criticised for in the past, whether in terms of under-representation, neglected dwarven lore, or ill-liked fetch quests. The work is clearly evident – although, after ten years of troubled development, it also shows in the fractured seams of reboots and rewrites.

New players are quickly brought up to speed on the story. Ten years ago, Solas betrayed the Inquisition and revealed not only his identity as an ancient trickster god but his plans to tear down the veil that separates the material world from that of spirits. Now, the culmination of those plans is imminent, and your first mission is to disrupt his ritual. Unfortunately, that lets loose two far more sinister gods, kicking off the new plot.

It’s a clean solution to a problem that has lingered since the ending of Inquisition: how could an antagonist so personal to the Inquisitor star in a game with a new protagonist and setting? Well, Veilguard’s lead, Rook, gets to face their own antagonists and build their own relationship with Solas, trapped in the spirit realm by the botched ritual. Egotistical, traitorous and mired in tragedy and regret, he retains the qualities that made him such a great villain before. Conversations with Solas are full of tension. Do you trust him or challenge him? Seek revenge for his betrayals or try to outwit a trapped god? As you play off each other, these encounters demonstrate the highs of BioWare’s writing.

Equally, however, they contrast starkly with the way you interact with others in the world, since the same compelling antagonism isn’t present elsewhere. Despite having companions as ripe for controversy and new insights as a necromancer, a demon-possessed assassin and a treasure hunter, ideological differences never arise between your crew. This lack is most obvious when the stage for potential conflicts is already set. We may be

PLUS D'HISTOIRES DE Edge UK

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

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