Essayer OR - Gratuit
BLOOD MONEY
Edge UK
|March 2025
Luca Galante remembers clearly the first time Vampire Survivors was copied. "It was immediate," he says. "Even before the game got popular." At the time, he took it as a compliment.
After all, this was a game made years after Galante had given up any hope of working in the game industry, and one he'd prototyped over the course of a single afternoon. It was inspired by auto-shooter mobile games, which he was playing a lot at the time. "These games had something interesting about them – the auto-attacking, the very simple controls – but they were terrible," he says. "They were super-frustrating to play because they were full of advertisements. You had to play very short rounds, and then immediately they would try to sell you something." And so Galante decided to make one of his own.
After combining his initial prototype with a Castlevania-themed sprite pack he'd bought online, he "fell in love with what I saw on screen". This was a new experience for Galante. Normally, when prototyping game ideas, "I'd get tired of them when I saw the system working," he says. "The moment that I need to start writing support for big data structures, for basically creating the tools to add more content, I usually lose most of my motivation." In this case, though, he kept returning to his project. "Every day, I'd just add a little something."Galante was pleased enough with the result to publish an early version on Itch.io in October 2021, and shared it on the Discord server for Phaser, the HTML5 framework he'd used to make the game. "I was just showing people what I was doing, what they could do with it," he explains. "One person was super-inspired, and they started to make their own version. It was very cool to see someone take the game so much. But those were the early days, where people were inspired for real."
Things soon changed. Galante likens it to a "gold rush," with copycat stages developed by the millions. Unless his game has racked up. This isn't a new phenomenon, of course: the success of Hay Day
Cette histoire est tirée de l'édition March 2025 de Edge UK.
Abonnez-vous à Magzter GOLD pour accéder à des milliers d'histoires premium sélectionnées et à plus de 9 000 magazines et journaux.
Déjà abonné ? Se connecter
PLUS D'HISTOIRES DE Edge UK
Edge UK
Possessor(s)
After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.
4 mins
January 2026
Edge UK
Street Fighter 6
Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.
2 mins
January 2026
Edge UK
GLOOMY JUNCTURE
Finding hope in seedy alleys and dive bars
2 mins
January 2026
Edge UK
The Outer Worlds 2
There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.
6 mins
January 2026
Edge UK
Lumines Arise
The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.
4 mins
January 2026
Edge UK
STRONG MUDDY VIOLENCE
What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer
13 mins
January 2026
Edge UK
Once Upon A Katamari
Fittingly, each stage in Once Upon A Katamari takes place in the past.
2 mins
January 2026
Edge UK
FAILBETTER GAMES
The industry's finest sustainable storyteller shifts towards 'fireside menace'
7 mins
January 2026
Edge UK
DRAGON QUEST VII: REIMAGINED
Can a serious makeover preserve the original's identity?
2 mins
January 2026
Edge UK
Wreckreation
It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world
4 mins
January 2026
Listen
Translate
Change font size

