Essayer OR - Gratuit
Creating Nature
PC Gamer US Edition
|August 2019
THE HUNTER: CALL OF THE WILD devs create the prettiest forests.
You wouldn’t expect a niche hunting game to feature some of the most realistic natural environments on PC. The Hunter: Call of the Wild, developed by Avalanche, features a series of massive, gorgeous hunting reserves—from the grassy plains of Africa and the lush forests of Germany, to the frozen wilds of Siberia—and they’re all stunningly beautiful to look at.
The game is developed by a small team, yet despite having a fraction of the budget of something like, say, Far Cry, its landscapes are above and beyond anything I’ve seen in any other game. And as I wandered the autumnal forests of Hirschfelden, I wondered: How did they do it?
“A lot of trying and failing,” says Peppe Pihl, world designer. “Research and more research. Blood, sweat, and tears. I was born on the mountainside and, like many others at Avalanche, I love being in nature. It’s easier to make a forest feel convincing when you know the environment like the back of your hand.”
“Usually in games, nature is a backdrop,” he continues. “Something you don’t necessarily explore. But in Call of the Wild, it’s the opposite. Nature is where everything happens We spent a lot of time creating tools to develop what we’ve envisioned. But really it all boils down to craftsmanship and passion.”
SURROUND SOUND
Another part of the game’s magic is the sound design. Rather than just loop a recording of a forest, the game uses dynamic environmental audio to give the impression of being outdoors. There’s no music in the game, and it doesn’t need it. The ambient sound really draws you into the world, from distant animal calls to the sound of the wind gently rustling the trees.
Cette histoire est tirée de l'édition August 2019 de PC Gamer US Edition.
Abonnez-vous à Magzter GOLD pour accéder à des milliers d'histoires premium sélectionnées et à plus de 9 000 magazines et journaux.
Déjà abonné ? Se connecter
PLUS D'HISTOIRES DE PC Gamer US Edition
PC Gamer US Edition
CODEBREAKERS
Threatened by homogeneity, PC gaming needs proprietary engines more than ever
4 mins
December 2025
PC Gamer US Edition
JOY OF HEX
Nightdive's HERETIC + HEXEN remaster plays with the past to entertain the future
3 mins
December 2025
PC Gamer US Edition
BALMORA, FROM THE ELDER SCROLLS III: MORROWIND
The RPG town that became more than just a hub: it was home.
3 mins
December 2025
PC Gamer US Edition
THE ART OF ILLUSION IN THE ELDER SCROLLS IV: OBLIVION REMASTERED
Is it possible to survive in Oblivion with nothing but stealth, Starlight and misplaced self-confidence?
7 mins
December 2025
PC Gamer US Edition
HIT THE DECK
Despite their overwhelming popularity, handheld PCs raise some tricky questions
3 mins
December 2025
PC Gamer US Edition
DRAKAN: ORDER OF THE FLAME
A classic action-adventure PC exclusive that still brings the heat.
5 mins
December 2025
PC Gamer US Edition
HOUSE OF FURY
Speaking to indie publishing powerhouse RAW FURY's CEO Pim Holfve about the key to its success
12 mins
December 2025
PC Gamer US Edition
SMASH REMIX
The Super Smash Bros of your dreams, assuming you haven't slept since Y2K.
4 mins
December 2025
PC Gamer US Edition
GHOST IN THE PC
On the other side of the world with PHANTOM BLADE ZERO, a 'kungfupunk' action epic in the making
11 mins
December 2025
PC Gamer US Edition
"Your techbro boss is absolutely ready to replace you with AI"
A job your parents won't understand is the most relatable part of TRUER THAN YOU
2 mins
December 2025
Translate
Change font size

