Essayer OR - Gratuit
Detroit: Become Human
Games TM
|Issue 201
DO ANDROIDS DREAM OF QUANTIC SHEEP?
-

You can feel Detroit striving to be more than it ultimately turns out to be. We don’t mean for that to sound overly critical, but only to suggest that while fantastic progress has been made from Heavy Rain through Beyond and now Detroit: Become Human, it also doesn’t seem as if David Cage’s vision has been fully realised just yet, although it might be the closest he’s ever gotten.
What we will say to its absolute credit is that the subject matter of Detroit: Become Human suits Quantic Dream’s style down to a tee. Working in sci-fireally suits the studio’s approach to menus, character design, its cinematic flair with a camera, and even the nature of the controls. While the aim of these games has always been to bridge the gap between movie and game experience in as tight and clean a way as possible, the quicktime events, HUD elements and investigative twists sometimes felt like they put a barrier between us as players and the action. With androids as your leads that doesn’t feel as odd.
Detroit works with this really well as it establishes early on that it’s the programming the androids themselves that’s dictating where they can and can’t go in the game world (a simple twist on the invisible wall concept), that the different elements they see around them are part of how they view the world. And it’s interesting to see that change through the game too as they first break their strict programming (or not, as the case may be) and establish their own priorities. Then, suddenly, you choose not to walk down the alley, not because your programming says not to, but because the character has chosen a priority for themselves that they are tied to.
Cette histoire est tirée de l'édition Issue 201 de Games TM.
Abonnez-vous à Magzter GOLD pour accéder à des milliers d'histoires premium sélectionnées et à plus de 9 000 magazines et journaux.
Déjà abonné ? Se connecter
PLUS D'HISTOIRES DE Games TM

Games TM
The God Father
Sony Santa Monica studio’s creative director Cory Barlog discusses the challenges, hurdles, naysayers and triumphs of his attempt to modernise God Of War as we go handson with the nearfinished action epic.
20 mins
Issue 198

Games TM
A Plague Tale: Innocence Is Not A Game For The Musophobic
An emotional adventure through a world wrought with decay… and rats.
4 mins
Issue 198

Games TM
In Other Waters Is A Surreal Exploration Of The Unknown
HANDS-ON WITH A MUST-PLAY INDEPENDENT TITLE
3 mins
Issue 199

Games TM
Taking Fight
We sit down with Bioware'sJon Warner to dive into anthem. The studious attempt to tell a different type of story.
15 mins
Issue 205

Games TM
Everything Old Is New Again In Resident Evil 2
Hands-on with Capcoms stunning reimagining of a survival horror classic.
3 mins
Issue 205

Games TM
Battlefield V Is Well Worth Your Time And Attention
Hands-On Ahead Of The Delay.
2 mins
Issue 205

Games TM
Halo Infinite
MASTER CHIEF HEADS BACK TO HIS ROOTS
3 mins
Issue 202

Games TM
Hitman 2
THINK DEADLY; MOVE QUICKLY
2 mins
Issue 202
Games TM
Death Stranding
THE NEXT STEP IN A NEVER-ENDING JOURNEY
3 mins
Issue 202
Games TM
Forza Horizon 4
THE GREEN, GREEN GRASS OF HOME
1 min
Issue 202
Translate
Change font size