Essayer OR - Gratuit
The trouble with game development
Edge
|November 2021
The Activision Blizzard harassment and discrimination lawsuit has repercussions for the industry as a whole
-

DEVELOPING PROBLEM
One of the many trains of thought prompted by these reports is why such toxic workplaces might be endemic to the videogame industry in particular. The DFEH lawsuit offers one potential reason, calling it a “male-dominated industry”. HR specialist Caroline Stokes points to the pressures that most studios are operating under, both financially and in terms of backlash if a game is received poorly. Another problem, she notes, involves the pedestals on which notable developers can be placed. This contributes to “a sense of superiority”, which means attempted remedies can be viewed as “a pain in the neck that’s getting in the way of them programming or doing their art or, you know, doing things how they used to be able to.”
By now, you’re probably familiar with at least the broad strokes of the lawsuit brought against Activision Blizzard by the California Department Of Fair Employment And Housing. Since it was filed in July, its allegations have inspired a lot of discussion around “frat boy” workplace culture”, with “cube crawls” seeing male employees drinking “copious amounts of alcohol” and wandering between office cubicles, leading to “inappropriate behaviour toward female employees.”
The full complaint makes for grim reading. The result of a two-year investigation by the DFEH, it describes “a breeding ground for harassment and discrimination against women”, spanning everything from unequal pay and opportunities for promotion to rape jokes and unsolicited comments about the bodies of female employees.
Former
Cette histoire est tirée de l'édition November 2021 de Edge.
Abonnez-vous à Magzter GOLD pour accéder à des milliers d'histoires premium sélectionnées et à plus de 9 000 magazines et journaux.
Déjà abonné ? Se connecter
PLUS D'HISTOIRES DE Edge

Edge UK
STRANGE SCAFFOLD
How to embrace the weird while keeping the culture and games focused on people
7 mins
November 2025

Edge UK
Post Script
A clockwork heart can't beat faster
4 mins
November 2025

Edge UK
Metal Gear Solid Delta: Snake Eater
Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.
4 mins
November 2025

Edge UK
It Came From The Desert
Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights
6 mins
November 2025

Edge UK
Shuten Order
Whatever the opposite of writer's block is, Kazutaka Kodaka has it.
4 mins
November 2025

Edge UK
Metal Gear Solid Delta: Snake Eater
Every tiny detail of protagonist Snake is modelled.
4 mins
November 2025

Edge UK
INDUSTRIA 2
Turning a minor FPS hit into a survival-horror seque
3 mins
November 2025

Edge UK
Mafia: The Old Country
Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.
6 mins
November 2025

Edge UK
BATTLESTAR GALACTICA: SCATTERED HOPES
The sound of Cylons
3 mins
November 2025

Edge UK
Echoes Of The End
Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.
4 mins
November 2025
Translate
Change font size