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THE ANACRUSIS

Edge

|

March 2022

This successor to Left 4 Dead risks getting lost in space

THE ANACRUSIS

Developer/publisher Stray Bombay

Format PC, Xbox One, Xbox Series

Origin US

Release TBA (Early Access out now)

Technically speaking, they’re not zombies. The disaster that has struck aboard The Anacrusis’ retrofuturist starship is really more of a facehugger situation, allowing the game to have its hordes-of-undead cake while also dressing it up in ’70s science-fiction kitsch. Still, it’s impossible to ignore the fact that this four-player co-op survival shooter finds itself in the most crowded marketplace since Dawn Of The Dead’s shopping mall. The Anacrusis arrives in Early Access only a few weeks after GTFO exits it, and precisely one week before Rainbow Six Extraction presents its triple-A take on the formula, with the likes of Redfall and Warhammer 40,000: Darktide also on the horizon.

What The Anacrusis has that those games don’t, though, is a Left 4 Dead veteran on its dev team, in the form of Stray Bombay co-founder Chet Faliszek. Less impressive than Back 4 Blood’s whole band of them, perhaps, but Faliszek hasn’t been afraid to play up the connection, describing the AI game master that underpins its enemy and pickup deployment as “Director 2.0”, an evolution of the tech developed during his time at Valve.

After a few sessions, it’s hard to judge whether this new Director lives up to the promises that have been made on its behalf. At times, it certainly feels like the AI is doing what it’s

PLUS D'HISTOIRES DE Edge

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Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

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January 2026

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

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