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SOLAR FLAIR

Edge

|

July 2021

Heart Machine’s elegant action-platformer redefines open-world traversal

- CHRIS SCHILLING

SOLAR FLAIR

The Old City Wyrm is one of the biggest videogame bosses we’ve seen in quite some time. This behemoth is a Remnant, in the parlance of Solar Ash, but its name hardly does it justice. Imagine a cross between the serpentine Leviathans from the MCU and the 13th colossus, and you wouldn’t be too far away – but if anything, its size is more imposing than either. By comparison, player-character Rei is the equivalent of a gnat, scuttling up its fins as they trail through a sea of pillowy clouds. She heads towards a series of strange protrusions spread across the Wyrm’s body (which don’t look like weak spots so much as release valves) and strikes them one by one, scampering across its spine and down its tail, following a pulsating energy trail – nerve impulses, perhaps? – as she leaps from one bony plate to the next. Darting back up to its head, she hits the final pustulous growth, and the Wyrm bucks and writhes, parts of its exoskeleton dissolving to reveal a fresh set of boils to lance. Rei lands on a nearby patch of ground with feline agility and pushes off once more. Time for round two.

The second part is a little trickier now the beast is aware it’s under attack. It banks and spins, raising one of those fins skyward as Rei takes hold and slides down onto its back, ready to repeat the trick. The classic videogame rule of three dictates that there’s more to come, but even so, it’s all over within minutes, as Rei drives one final needle into its head. This prompts a dazzling visual flourish as the camera zooms in, all colour instantly draining away as she pulls it out, unleashing a flash of pink and a vivid rush of manga-like motion lines as a burst of pure energy is released.

PLUS D'HISTOIRES DE Edge

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Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

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Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

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