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SLITTERHEAD

Edge

|

March 2022

Silent Hill and Siren’s director promises a completely new strain of action-horror

SLITTERHEAD

Developer Bokeh

Publisher TBA

Format PC, Consoles TBA

Origin Japan

Release 2023

Bokeh founder Keiichiro Toyama promised a theme of “everyday life being shaken” for the studio’s debut, and his team certainly achieved that with its reveal trailer. Amid the splashy gore and horrifying multi-limbed monsters – all bone, sinew and grasping, mantis-like forelegs – it’s the closing moments that arguably prove most disturbing. A long shot of a figure on a balcony garden in a rundown apartment block shows a figure in what appears to be an unusual hat. We zoom in closer and its face resembles an exotic flower; closer still and no, it’s actually a giant maw with large teeth and two writhing tongues flicking outward. Those fleshy ‘petals’ then slowly retract to form the smiling face of an ordinary middle-aged woman.

That chilling contrast between the mundane and the otherworldly is the kind of imagery with which Toyama, writer-director of the original Silent Hill and the Siren games, has long been associated. So what would he say is the secret to scaring people? “I think that death can be described as something that one would seem to feel far away from in everyday life, though it is inescapable,” he begins. “Oneself and the ultimate extraordinary ‘death’ being continuous stimulates imagination – this is a theme I consider importantly when creating a horror work.”

PLUS D'HISTOIRES DE Edge

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There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

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