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GOING DUTCH

Edge

|

December 2020

As they call time on indie studio Vlambeer, Rami Ismail and Jan Willem Nijman reflect on their remarkable ten-year journey

- CHRIS SCHILLING

GOING DUTCH

On September 1st 2020, Vlambeer celebrated its tenth anniversary by announcing its closure. It was, Rami Ismail points out, a quintessentially Vlambeer way to mark the milestone. “It’s very loud. It’s overly dramatic. It’s a little obnoxious, maybe? To say, ‘We’re ten years old! Also, we quit.’” Yet it’s a happy ending, too. Ismail and Jan Willem Nijman, Vlambeer’s two mismatched halves who have consistently managed to make their differences work to their advantage, are ready to move on. “Vlambeer was born of necessity,” Ismail continues. “And I think the end result is that JW and I grew enough that for us, it’s no longer needed. And it’s no longer needed for the industry around it. It did its job, you know? Let it sleep.”

PLUS D'HISTOIRES DE Edge

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Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

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