Passez à l'illimité avec Magzter GOLD

Passez à l'illimité avec Magzter GOLD

Obtenez un accès illimité à plus de 9 000 magazines, journaux et articles Premium pour seulement

$149.99
 
$74.99/Année

Essayer OR - Gratuit

From the ashes

Edge UK

|

September 2022

The story behind the premature death – and surprising rebirth – of The Tomorrow Children

From the ashes

Everything’s good, Dylan Cuthbert says cheerfully, as he greets us from Kyoto. Well, almost everything. He’s managed to give himself a hernia – though he’s sufficiently recovered to be able to laugh about it. “We’re a few weeks from going into QA, and I’ve just been trying to cram in as much as possible before we do,” he says. “I was just really getting into it, thinking I was 20 again.”

He can smile, partly because of what those overexertions mean. On November 1, 2017, The Tomorrow Children, Q-Games’ fascinating multiplayer experiment – a hybrid of collaborative city-builder, social MMORPG and tower defence game, set in a distinctive Soviet-themed dystopia suspended in a viscous sea known as The Void – ceased operation. Five years later, it’s about to make a comeback, Cuthbert having wrested the rights back from Sony. Phoenix Edition will give the game a second chance on PS4 (with enhancements for PS5) within the next few months.

Its existence is testament to Cuthbert’s passion for a game on which the plug was pulled just over a year after release, leaving many of the studio’s ideas unrealised. “I think if you have any game ripped out from underneath you after one year, as a creator, you kind of feel… well, disillusioned, I suppose,” he says. But he knew it had more to offer. “Out of all the games I’ve made, it’s the one I can keep playing. Even after five years of it being offline, I still enjoy it, and that was a huge part of [attempting] to bring it back.”

PLUS D'HISTOIRES DE Edge UK

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

Translate

Share

-
+

Change font size