Facebook Pixel How To Succeed As A Concept Artist | ImagineFX - Entertainment - Lisez cet article sur Magzter.com
Passez à l'illimité avec Magzter GOLD

Passez à l'illimité avec Magzter GOLD

Obtenez un accès illimité à plus de 9 000 magazines, journaux et articles Premium pour seulement

$149.99
 
$74.99/Année

Essayer OR - Gratuit

How To Succeed As A Concept Artist

ImagineFX

|

November 2019

Bright ideas top concept artists tell Gary Evans how to get educated, get employed, and get better in art’s most misunderstood field

How To Succeed As A Concept Artist

Are you sure you want to be a concept artist? After all, concept artists don’t get to draw whatever they want. They don’t even get to draw famous characters very often – if ever. Plus, most of their drawings will never see the light of day.

Disappointed? Hold up, there’s more. Concept artists don’t spend all their time playing video games. They don’t generally hang out on film sets or hang around with big-name actors. They don’t live especially glamorous lives. They’re not really famous. They’re not really rich. Concept art is repetitive. Concept art is labour intensive. Concept art is hard to get good at and harder to get a job in. In fact, you could even argue concept art isn’t really art.

“Concept art is very different from just drawing,” Feng Zhu says. He has over a decade’s experience working on Transformers, Call of Duty, and Star Wars. “In reality, about 90 per cent of our work is grounded and pretty dry. Even when you are on a high-profile project, the ‘fun’ stuff generally lasts about a month or so. The other two or three months are generally filled with more mundane stuff: how landing gear folds out, arranging button layouts in a cockpit, say.” Feng reckons that only one out every 10 images makes it to the next round of production.

Christian Alzmann

PLUS D'HISTOIRES DE ImagineFX

ImagineFX

ImagineFX

ZBrush, Blender & Procreate COLOUR YOUR 3D ARTWORK

Entei Ryu reveals how she sculpts and paints Triceratops and T-Rex, two characters from her BONEGIRL series

time to read

1 min

March 2026

ImagineFX

ImagineFX

Canon imagePROGRAF PRO-310

Artists and photographers who create gallery-quality prints of their work will want to make room in their studio for Canon's latest printer

time to read

1 mins

March 2026

ImagineFX

ImagineFX

Acer Swift Edge 14 Al

This beautiful laptop delivers on design, but what about the amount of computing power on offer?

time to read

1 mins

March 2026

ImagineFX

ImagineFX

CONCEPT A MOODY CYBERPUNK SCENE

Oleg Topor uses a variety of creative techniques to portray a meeting of criminals in the depths of a futuristic city

time to read

3 mins

March 2026

ImagineFX

ImagineFX

LET THE STORY LEAD THE DESIGN

Nelson Tai takes cues from his personal sci-fi project when constructing a hardworking droid

time to read

1 mins

March 2026

ImagineFX

ImagineFX

LORCAN THE LITERATE

Arne Billen believes that conceptual contrast can lead to a successful design. He demonstrates this with Lorcan, a character from his D&D campaign who combines literacy with a fighting spirit

time to read

1 mins

March 2026

ImagineFX

ImagineFX

Secretlab Magnus Evo

REAL STEEL Does this pro sit-to-standing desk rise to the occasion?

time to read

1 min

March 2026

ImagineFX

ImagineFX

MAKE USE OF FILTERS

Concept artist Brandon Liao gives insights into his visual development work on Spectre Divide

time to read

1 mins

March 2026

ImagineFX

ImagineFX

ENHANCE ANY 3D MODEL BY APPLYING TEXTURES

Ant Ward explains how UVs and texture maps are an easy way to add detail to a 3D object

time to read

1 mins

March 2026

ImagineFX

ImagineFX

Karim Yasser Ahmed

Karim is a senior lighting artist with over seven years of experience in AAA games. He loves working on environment lighting: “I treat my environment as a canvas that is getting lit as a painting, and I truly enjoy this process.”

time to read

1 min

March 2026

Translate

Share

-
+

Change font size