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Turbulenz

Edge

|

February 2019

How a group of EA veterans turned Minecraft into an MMO.

- Edwin Evans-Thirlwell

Turbulenz

Boundless is a sandbox MMORPG of uncommon resilience. Consider, for one thing, the hardiness of its geography. Four years since entering Early Access, it still resembles Minecraft with a splash of Avatar, but where Minecraft’s voxel vistas can be stripped to the bedrock, the planets of Boundless slyly repair themselves in your absence. Quarries are sucked back into the soil, trees regrown, structures erased save for those safeguarded by Beacons, each player’s means of establishing ownership. The resources each region contains, however, vary their distribution each time, so even if you know the terrain you’ll still need to poke around a bit. All this reflects a careful balance between allowing seasoned players to leave a mark while ensuring that there’s plenty of ‘unspoilt’ wilderness for newcomers. “You don’t want to go into a cave and discover that it’s like an escalator going down, all lit up,” Turbulenz co-founder and CEO James Austin says.

The regeneration system as it stands was not part of the original Boundless blueprint. It’s the result of years of back-and-forth between the tiny, Guildford-based Turbulenz team and its community, with some players chalking up thousands of hours in a game that has seen over 200 updates. “We might have discovered that was required during development, but when we first planned out the game it wasn’t on the to-do list,” Austin goes on. “It emerged as players were manipulating the environment.”

The roots of

PLUS D'HISTOIRES DE Edge

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Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

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4 mins

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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13 mins

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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7 mins

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

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