Essayer OR - Gratuit
Awakening
Edge
|September 2019
Respawn channels the greats of Japanese action to deliver, at last, a Star Wars game worthy of the name
There is nothing so satisfying in games as a perfectly timed parry. Anticipation, reaction, execution; defense turned into attack, momentum reversed in an instant. It is everything we love about action games distilled into a single button press: high risk and high reward, a move that makes you feel like a god when it comes off and might just kill you if you get it wrong. It’s a surprising foundation for a Star Wars game, but there’s a lot that’s unexpected about Jedi: Fallen Order. You’d be forgiven for thinking that Respawn Entertainment’s first foray into the action-adventure genre would be a straightforward linear romp and that its hack-and-slash combat would be an expression of the Jedi power fantasy, the protagonist cutting an easy swathe through all before him. Yet this planet-hopping, nonlinear adventure shares a level-design ethos with the likes of Metroid and Dark Souls. There are rest points that respawn enemies and refill your limited stock of healing items, levels that corkscrew back on themselves through ingenious shortcuts, and new abilities that open up pathways to previously inaccessible areas. And in combat? Over the course of our 45-minute demo, we die more times than we can count.
Little of this was apparent in Fallen Order’s formal unveiling during EA Play, its publisher’s E3 spin-off that takes place a few days before the show proper. The demo sells it as precisely the sort of linear action-adventure you might expect: Uncharted with a lightsaber, or Tomb Raider with Force powers. In combat, the game is simply being played too well. It all looks too easy. Behind closed doors at E3 a few days later, we discover the reality is very different. An extended, wave-based gauntlet intended as a combat tutorial instead shows us all the ways in which it is possible to die.
Cette histoire est tirée de l'édition September 2019 de Edge.
Abonnez-vous à Magzter GOLD pour accéder à des milliers d'histoires premium sélectionnées et à plus de 9 000 magazines et journaux.
Déjà abonné ? Se connecter
PLUS D'HISTOIRES DE Edge
Edge UK
Post Script
Battlefield 6's singleplayer offering wouldn't have matched Call Of Duty in 2011
2 mins
Christmas 2025
Edge UK
Post Script
The art of not fighting
3 mins
Christmas 2025
Edge UK
Absolum
In its branching structure and buffet of combat techniques, it can stand toe to toe with any champion
4 mins
Christmas 2025
Edge UK
Ball X Pit
Fire and petrol. Coke and Mentos. Beans and toast. Of all the potent combinations to emerge throughout recorded history, Kenny Sun's Ball X Pit offers one of the most devious concoctions yet: Vampire Survivors and Breakout.
2 mins
Christmas 2025
Edge UK
COLLECTED WORKS JERK GUSTAFSSON
From making Quake maps to reviving Wolfenstein, with a master of firstperson videogame design
14 mins
Christmas 2025
Edge UK
Dreams Of Another
The man in pyjamas may be holding an automatic rifle, but as we keep the trigger squeezed, rattling out an infinite supply of bullets, Dreams Of Another feels as therapeutic as PowerWash Simulator.
2 mins
Christmas 2025
Edge UK
Battlefield 6
There's always a way to throw yourself back into the fray or to grab a breather and assess your options
6 mins
Christmas 2025
Edge UK
Ninja Gaiden 4
Ninja Gaiden 4 revels in the transgression of refusing to stop where you'd normally expect
4 mins
Christmas 2025
Edge UK
BACK TO LIFE
Herobeat Studios hopes for redemption in the face of environmental collapse
1 min
Christmas 2025
Edge UK
RETRY.EXE
Inside the long and gruelling journey of Lunar Software's sinister sci-fi horror
14 mins
Christmas 2025
Translate
Change font size
