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Deathloop

Maximum PC

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December 2021

Repetition dissected, perfected, then done all over again

- IAN EVENDEN

Deathloop

TIME FLIES like an arrow. Fruit flies like a banana. And in Deathloop, time goes around and around and around. Unless that is, you can escape it.

That’s the basic premise of Arkane’s game—to escape the time loop. Violently. You wake up every morning on a beach outside a facility that has been locked inside a time loop by AEON, a hedonistic organization one step outside a Bond movie that’s found a way to make sure the party never, ever stops. As a result, the island exists in a time loop.

IT'S PARTY TIME, AGAIN...

Whatever happens, no matter how hard you party or even if you jump off a wolf’s head statue into the icy sea below, you’ll wake up in the morning in the same place you always do, ready to start all over again. In your character Colt’s case, that’s on a beach near an outlet from tunnels that run under the island. From here, he can gain access to anywhere in the facility, popping up to follow leads, track down items, and kill, kill, and kill again.

In order to escape or break the loop, Colt must take out the eight ‘Visionaries’ who run the facility. That’s not going to be easy, as not only are they armed and protected, but each of them carries a ‘slab’ that gives them powers that are surprisingly familiar if you’ve played Arkane’s previous titles: the Dishonored games and Prey.

Maximum PC

Cette histoire est tirée de l'édition December 2021 de Maximum PC.

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