Essayer OR - Gratuit

The Making Of . . . ODE

Edge

|

July 2018

Reflections on the art of noise and the pursuit of joy

- Chris Schilling

The Making Of . . . ODE

There’s a harmonious magic in Ode’s landscapes. Its alien worlds, peculiar yet welcoming, double as giant, organic musical instruments, with flowers, strange growths and springy fungi becoming valves, frets and keys in a spontaneous, experimental performance. As a fallen star, you barrel around, drawn to tiny spheres that trail behind you once collected, ready to be cast out and gathered back up in an instant. Almost imperceptibly, the soundtrack builds with your own momentum until it reaches a rousing crescendo, a euphoric conclusion to your orchestral manoeuvres.

Like each of its stages, Ode gradually developed from modest beginnings. It’s a surprise, in fact, to discover that it all started with a simple piece of technology, created by one of Ubisoft Reflections’ programmers. “We had this concept, which was essentially what you see now as bubbles forming and taking shapes,” lead designer Dale Scullion tells us. “It was inherently fun and tactile to play with and so that led us to think we should try to do something with it.”

It’s less of a shock to learn that the studio’s principal aim was to capture a feeling of joy through curious exploration. But how to express that concept? As producer Anne Langourieux explains, it took some time to get right. “We spent approximately a year in conception,” she says – twice as long as the game was actually in production. “We wanted to solidify the pillars we identified in that initial prototype, and work on how to transcribe joy in the visual and the musical elements of the experience. All this took a lot of time. But then we knew what we had to do in production so it went quickly after that.”

PLUS D'HISTOIRES DE Edge

Edge UK

Edge UK

Hollow Knight: Silksong

Hornet has fallen. Silksong’s opening cutscene reintroduces our heroine in captivity, being dragged away from Hallownest, where once she served the role of Hollow Knight’s most fearsome recurring boss.

time to read

6 mins

December 2025

Edge UK

Edge UK

Gears Of War: Reloaded

Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.

time to read

1 mins

December 2025

Edge UK

Post Script

Silksong turns up the volume on some of Hollow Knight's finest ideas

time to read

4 mins

December 2025

Edge UK

Edge UK

Post Script

Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.

time to read

2 mins

December 2025

Edge UK

Edge UK

MIO: MEMORIES IN ORBIT

Can tentacles and angry doors distinguish this Metroidvania?

time to read

3 mins

December 2025

Edge UK

Edge UK

BLENDO GAMES

The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title

time to read

7 mins

December 2025

Edge UK

Edge UK

LEGO BATMAN: LEGACY OF THE DARK KNIGHT

With Lego's parody treatment, everyone in Gotham is a joker

time to read

3 mins

December 2025

Edge UK

Edge UK

CINDER CITY

Only collective effort can save this futuristic Seoul

time to read

5 mins

December 2025

Edge UK

Edge UK

AGENT OF CHANGE

From 47 to 007: IO Interactive is bringing James Bond back to life

time to read

16 mins

December 2025

Edge UK

Edge UK

BLUE PRINCE

How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box

time to read

8 mins

December 2025

Translate

Share

-
+

Change font size