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ORI And The Will Of The Wisps

Edge

|

October 2018

Moon Studios goes into all the Ori details of making a potential classic.

ORI And The Will Of The Wisps

Moon Studios makes a point of sweating the small stuff. Its debut, Ori And The Blind Forest, proved this admirably: every hand-drawn mushroom and tree unique, every button press delivering total control over the titular guardian spirit. Alongside a heart-wrenching story, the Metroidvania platformer’s detail-oriented approach made it a critical and commercial hit. But a perfectionist’s work is never done.

So when, at a hotel during The Game Awards 2015, producer Mark Coates bemoaned the lack of a sequel to play with his young children, the idea niggled at game director Thomas Mahler. “He brought up the whole idea that it would be so great to finish the story, and look at it from a perspective of what Miyamoto did with Super Mario Bros 3, where you take what you have and try to perfect it,” he says. “And I think that struck a chord with us, because we are always very perfectionistic at Moon.” What fuelled Mahler was the chance to include some of the things that there weren’t enough resources for in Blind Forest. With a higher budget allocation from Microsoft – and a wealth of feedback from fans – Will Of The Wisps could be everything Moon always wanted Ori to be.

First, the basic structure had to be reconsidered. “If you look at last year with Breath Of The Wild and Super Mario Odyssey, I think the way Nintendo designs is very much like we design at Moon,” Mahler says. “I studied traditional sculpture, and the way I learned to work is to block in at first, and keep things rough until it really works. And only then do you start filling in details.” While

PLUS D'HISTOIRES DE Edge

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

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