Essayer OR - Gratuit

Making History

Edge

|

July 2017

How a team of futurists went back in time to make the most intriguing Call Of Duty in years

- Nathan Brown

Making History

 This time, as the saying goes, it’s personal. It’s the end of our interview, and Glen Schofield, studio head at Sledgehammer Games, has asked us to wait while he gets something from his office. He re-emerges with a picture frame: inside are the medals his grandfather received for his service in World War II. There are medals for each of the theatres in which he served; there are Bronze and Silver Stars, and a Purple Heart. In the centre of the frame is a picture of one being pinned to his uniform by a commanding officer. It’s taken from a distance, and side-on – an unusual angle, Schofield says, but not for this CO, who insisted on being shot from his best side.

This is Call Of Duty: World War II in microcosm. Schofield and his fellow Sledgehammer studio head Michael Condrey made their name as futurists: from the alien horrors of Dead Space to the boost-jumping exoskeletons of Call Of Duty: Advanced Warfare, the pair have spent the past decade sketching futuristic universes into existence from scratch. Now, they’re returning to the past, to the conflict on which Call Of Duty’s reputation was formed. It’s a process that has turned them from futurists into historians; it is a job that has involved a couple of years of meticulous research of one of the most bloody conflicts in history. But there is also an emotional connection, a personal one, a family one – something felt not just by Schofield, but by most of the studio, and many of the game’s likely players.

PLUS D'HISTOIRES DE Edge

Edge UK

Edge UK

STRANGE SCAFFOLD

How to embrace the weird while keeping the culture and games focused on people

time to read

7 mins

November 2025

Edge UK

Edge UK

Post Script

A clockwork heart can't beat faster

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.

time to read

4 mins

November 2025

Edge UK

Edge UK

It Came From The Desert

Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights

time to read

6 mins

November 2025

Edge UK

Edge UK

Shuten Order

Whatever the opposite of writer's block is, Kazutaka Kodaka has it.

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled.

time to read

4 mins

November 2025

Edge UK

Edge UK

INDUSTRIA 2

Turning a minor FPS hit into a survival-horror seque

time to read

3 mins

November 2025

Edge UK

Edge UK

Mafia: The Old Country

Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.

time to read

6 mins

November 2025

Edge UK

Edge UK

BATTLESTAR GALACTICA: SCATTERED HOPES

The sound of Cylons

time to read

3 mins

November 2025

Edge UK

Edge UK

Echoes Of The End

Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.

time to read

4 mins

November 2025

Translate

Share

-
+

Change font size