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Fist Of The North Star : Lost Paradise

Edge

|

October 2018

Sega’s daft Kenshiro/Kiryu mash-up goes global.

Fist Of The North Star : Lost Paradise

You might think this a no-brainer. Tetsuo Hara’s Fist Of The North Star is all about explosive, brutal combat. So is the Yakuza series. So this is a marriage made in heaven, perfect fodder for a quick copy-and-paste job. Certainly, there’s enough of the Yakuza games in Lost Paradise to back that theory up. Yet this has been a far more complex project than you might think.

Perhaps the biggest problem, producer Daisuke Sato admits, has been the one thing you’d expect to be straightforward: combat. Fist Of The North Star’s Kenshiro may have plenty in common with Yakuza’s Kazuma Kiryu – both are kind-hearted, cold-blooded souls with fists like trucks. But while Kiryu has to work to win a fight, Kenshiro’s use of the Hokuto Shinken martial art means that, well, he doesn’t.

“That’s been the most difficult thing about the project,” Sato tells us. “Kenshiro’s so strong in the manga; he can just punch someone once and they die.”

PLUS D'HISTOIRES DE Edge

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Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

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