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September 2025

JDM: JAPANESE DRIFT MASTER has grand ambitions, but the execution drifts off course

- Phil Iwaniuk

TOUGE PARTY

It's often easier to build up your drift score on straights than in corners, weirdly.

You'll remember the drift events in classic Need for Speed. During that era when the games were soundtracked by crunk songs, told quasi-Fast and Furious tales and reached Christmas number one in the charts, NFS introduced drifting as a sort of sideshow. There was a totally different physics model underpinning it, one that made ordinary driving nigh-impossible but allowed for some outrageous skidding about in search of a high score.

JDM understands the nostalgic appetite for that era of NFS game—you can tell that by its car collection of noughties NFS cover stars. But its ambitions are far higher than the throwaway drift events in EA's racers, and in fact higher than those games in their entirety.

imageIs it versatile enough to make ordinary driving and drifting alike feel good? It is not. Using either arcade or sim physics, trying to drive your car conventionally around the narrow suburban streets of

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