Versuchen GOLD - Frei
Virtua Fighter 5 REVO
Retro Gamer
|Issue 270
SEGA'S VETERAN FIGHTER STILL PACKS A PUNCH
-
Just as it seemed as though Tekken had the 3D fighting game world all to itself, Sega committed to a revival of its genre-establishing series, teasing a new game at The Game Awards back in December. However, this is not that game. Instead Sega has chosen to renew Virtua Fighter 5 for what we must presume is the final time, by giving it a new PC port with rollback netcode and a range of subtle tweaks to the game balance.
The return of a nearly 20-year-old game would be disappointing, if it weren’t for the fact that the fast, refined combat of Virtua Fighter 5 is so excellent that it feels practically ageless. It’s a classic example of a game that is easy to learn and hard to master. The series’ simple three-button control scheme is retained and there are no on-screen gauges or Super Moves to worry about, but each character has plenty of moves to learn and the game possesses a tremendous amount of strategic depth. If you’re looking for a fighting game to sink some serious competitive energy into, it’s still one of the very best. 
Diese Geschichte stammt aus der Issue 270-Ausgabe von Retro Gamer.
Abonnieren Sie Magzter GOLD, um auf Tausende kuratierter Premium-Geschichten und über 9.000 Zeitschriften und Zeitungen zuzugreifen.
Sie sind bereits Abonnent? Anmelden
WEITERE GESCHICHTEN VON Retro Gamer
Retro Gamer
007 night fire
THE LATE-NINETIES AND EARLY NOUGHTIES WERE THE GOLDEN YEARS OF JAMES BOND VIDEOGAMES. AT THE CENTRE OF IT ALL IS THE MUCH-LOVED 2002 RELEASE NIGHTFIRE. THE GAME'C CO COMPOSER, AND LIFELONG BOND FAN, JEFF TYMOSCHUK KEENLY PAID HOMAGE TO THE SERIES' ICONIC MUSIC WITH HIS OWN REFERENCE-LADEN SOUNDTRACK
3 mins
Issue 278
Retro Gamer
THE MAKING OF OPERATION WOLF
FEW ARCADE GAMES WERE AS IMPOSING, AS ICONIC OR AS INFLUENTIAL AS TAITO'S HIT COIN-OP THAT REDEFINED THE LIGHTGUN GENRE. IN THIS EXCLUSIVE INTERVIEW, THE GAME'S DIRECTOR TOSHIAKI KATO REVEALS THE UNTOLD STORY BEHIND THE MAKING OF THIS ARCADE MILESTONE
11 mins
Issue 278
Retro Gamer
Hardware Heaven
Following the enormous success of the DS, Nintendo didn't feel the need to reinvent the wheel.
1 min
Issue 278
Retro Gamer
OFFICIAL UK PLAYSTATION MAGAZINE #31
THE PLAYSTATION HAD TAKEN THE WORLD BY STORM AND BUILT AN EARLY LIBRARY OF ICONIC TITLES. NOW THEY WERE GETTING SEQUELS, WHICH WOULD BUILD ON THEIR FOUNDATIONS AND DELIVER SOME OF THE BEST GAMES EVER MADE. THIS MONTH'S DISC FEATURES ONE OF THEM
2 mins
Issue 278
Retro Gamer
Burnout Dominator
HEY, HEY, YOU, YOU, I DON'T LIKE YOUR SOUNDTRACK
1 mins
Issue 278
Retro Gamer
FEELING THE FORCE
Darran looks back at his longtime affection for Star Wars
3 mins
Issue 278
Retro Gamer
The Bat Man of Best Buy
There was a time, before online preorders, when a console launch felt like a holiday. You circled the date on the calendar, started saving up your money and cleared your schedule as if the whole thing was a proper vacation. And back then, scarcity wasn't much of a concern. As long as you had a retailer nearby and some patience, you had a fair shot. Then came the Flippers.
2 mins
Issue 278
Retro Gamer
Wing Commander
CHRIS ROBERTS DOES STAR WARS
1 mins
Issue 278
Retro Gamer
VERY SMALL VECTREX
David Oghia tells all about the upcoming mini console
3 mins
Issue 278
Retro Gamer
THE MAKING OF LUMINES
FOR OVER 20 YEARS, TETSUYA MIZUGUCHI HAS CHASED THE DREAM OF SYNESTHETIC GAMING WITH SUCH TITLES AS REZ, CHILD OF EDEN, TETRIS EFFECT AND LUMINES. WITH LUMINES ARISE JUST WEEKS AWAY, WE TALK TO THE LEGENDARY GAME CREATOR ABOUT THE MAKING OF HIS ORIGINAL MUSICAL PUZZLER
9 mins
Issue 278
Listen
Translate
Change font size

