Versuchen GOLD - Frei
THE MAKING OF SUBWAR 2050
Retro Gamer
|Issue 272
MICROPROSE UK'S SUBWAR 2050 WAS A UNIQUE BLEND OF SUBMARINE WARFARE, SIMULATION, AND STRATEGY SET IN THE NOW NOT-TOO-DISTANT FUTURE. MANNING AN ADVANCED FIGHTER SUB AND ACTING AS A MERCENARY, THIS MISSION-BASED 3D UNDERWATER GAME FOR THE PC AND AMIGA SENT THE PLAYER BENEATH THE WAVES...
In early 1990, MicroProse UK was gathering a talented group of in-house UK developers to convert its US parent company's simulator products to the Amiga and Atari ST platforms for European consumption. Poaching key programmers and artists from other UK developers included head-hunting artist Mark L Scott, to begin working on a conversion of F-19: Stealth Fighter. "It was always more interesting creating new artwork though, instead of adapting art based on someone else's work," says Mark, which was fortuitous for him because MicroProse was also keen to work with the best third-party development teams in the UK, lending its recently formed in-house developers and artists to those projects as and when called upon.
One such development team was Particle Systems. Managing directors Michael Powell and Glyn Williams were also 3D experts. Glyn had already written or co-written several 3D games, including Cholo for Firebird on 8-bit computers, and Warhead for Activision. Michael had previously created the 1988 futuristic 3D racer Powerdrome for EA and had also been working with that publisher on an ultimately abandoned 3D light-sourced and Gouraud-shaded fighting game called Cyber Fight for the PC. "Glyn and I had been friends at school," explains Michael. "We then went to different universities, and he was the first to start in the games industry. Before we started Particle Systems, we worked on our own games but certainly bounced ideas off each other. We knew we were going to join forces, so we labelled our last solo games under the Particle Systems name, to give us a head start."
Diese Geschichte stammt aus der Issue 272-Ausgabe von Retro Gamer.
Abonnieren Sie Magzter GOLD, um auf Tausende kuratierter Premium-Geschichten und über 9.000 Zeitschriften und Zeitungen zuzugreifen.
Sie sind bereits Abonnent? Anmelden
WEITERE GESCHICHTEN VON Retro Gamer
Retro Gamer
WarTech: Senko No Ronde
As a frequent importer of Dreamcast games, I came to love a small studio called G.Rev.
1 mins
Issue 280
Retro Gamer
GAMING 101
Adam Barnes formulates the perfect gaming education for his kids
3 mins
Issue 280
Retro Gamer
FORMULA 1 97
PLATFORM: PLAYSTATION » RELEASED: 1997 » CHEAT TYPE: SECRET STAGE » CHEAT COMPLEXITY: VERY HIGH
1 min
Issue 280
Retro Gamer
ALIEN SYNDROME
REMEMBER THE BACK OF THE ARCADE, WHERE THE NOT-SO-FLASHY COIN-OPS LURKED IN THE DARKNESS, WAITING TO BE DISCOVERED? BACK IN 1987, THIS IS WHERE YOU'D LIKELY HEAR A BLOODCURDLING FEMALE SCREAM THAT COULD BELONG TO ONLY ONE GAME...
10 mins
Issue 280
Retro Gamer
A MULTITUDE OF MEGA MAGAZINES
Marc Jowett holds the front pages with his impressive Sega magazine collection
2 mins
Issue 280
Retro Gamer
THE MAKING OF EARTHWORM JIM 2
THERE AREN'T THAT MANY GAMES THAT CAN CALL THEMSELVES \"ONE OF THE CRAZIEST ADVENTURES OF ALL TIME\". EARTHWORM JIM 2 IS DEFINITELY ONE OF THE TOP THREE CANDIDATES
9 mins
Issue 280
Retro Gamer
KNUCKLES' CHAOTIX
Released on Sega's 32X add-on for the Mega Drive, Knuckles' Chaotix is a colourful 2D platformer that introduced some unique gameplay elements and new characters, as well as giving Knuckles his only ever starring role
3 mins
Issue 280
Retro Gamer
Evercade Multi-Game Cartridges
BLAZE ENTERTAINMENT FINISHES 2025 WITH A BANG
3 mins
Issue 280
Retro Gamer
ENIGMATIC EXCAVATIONS
GAMES ARE OFTEN CANCELLED, AND THIS WAS ESPECIALLY TRUE IN THOSE TURBULENT EARLY YEARS OF THE UK VIDEOGAMES INDUSTRY. MOST DEVELOPERS WOULD EXPERIENCE A FEW, BUT ENIGMA VARIATIONS AND THE OWNERS' SUBSEQUENT COMPANIES HAD MORE THAN THEIR FAIR SHARE. IT'S TIME TO DISCOVER WHY
10 mins
Issue 280
Retro Gamer
It's-a me, Pauline!
My daughter turned 16 this year, which means I've officially entered the stage of parenthood where anything I say is answered with eye-rolling. It also means I've been thinking a lot about when she was small - specifically the time she inadvertently sent me on one of the strangest, most meaningful missions of my life.
2 mins
Issue 280
Listen
Translate
Change font size

