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The American crash diet

Retro Gamer

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Issue 274

it was 1983 and the country was gorging on videogames. Sales were exploding. Games begat books, begat cartoons, begat top 40 singles. Everything short of a breakfast cereal. (Wait. Never mind. That happened too.)

The American crash diet

The industry had grown nearly fourfold from the year before. It was so lucrative that everyone wanted in. Quaker Oats - the oatmeal people - launched a videogame division called US Games. One of its releases was literally called Name This Game, as if it couldn't be bothered to name it. Purina, a dog food company, produced Chase The Chuck Wagon, based on its TV commercials. For every porn company dipping a toe- and other parts - into the games business, there was a Christian real-estate developer with a similar kind of blind faith. You were hard-pressed to find a company not making videogames. That's when America proved once again that no one ruins a good thing faster or with more enthusiasm.

The market became oversaturated - an overflowing pipeline of uninspired gaming cartridges. Speed to shelf replaced quality. Later we'd call it

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