Versuchen GOLD - Frei

Ratcheteer DX

Retro Gamer

|

Issue 278

Shaun Inman on converting a Playdate hit to Steam

Ratcheteer DX

The original Ratcheteer was a charming spin on the 2D Legend Of Zelda titles and originally launched on Panic's Playdate console. Now, its original developer Shaun Inman has decided to port the game to Steam and Switch. Here's how it all came about.

So Shaun, when did you first come up with the Playdate idea for Racheteer?

Panic approached me about their secret little handheld that they were working on. It had been about maybe a year since Retro Game Crunch where me and a couple friends made six retro-inspired games and the goal was six months, but it took a year because life, and I was trying to figure out what I was going to do next. They presented Playdate to me, which had a d-pad, two buttons and a crank. And I was like, “This!” I love constraints.

imageHow long did the original version take to create and what issues did you face while making it?

I want to say the core gameplay stuff probably took about three months. Just getting the game field down and programming all the different abilities and figuring out how it was all going to work within the constraints of the system. But then I started out doing it in the Lua runtime which is how most Playdate games are made and I was running up against performance issues on the actual hardware because it's got a very modest processor. So I started looking into porting it to C. And so that was a whole thing, as I'd never really made a project in C before and it was a bit of a learning curve.

WEITERE GESCHICHTEN VON Retro Gamer

Retro Gamer

Retro Gamer

Back to R-Type

It's very important for you to know one thing: I'm not an actor.

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

BROKEN SWORD II REMASTER TAKES SHAPE

Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged

time to read

4 mins

Issue 279

Retro Gamer

Retro Gamer

Blippo+

We speak to the designers of an indie game about retro TV that's out of this world

time to read

4 mins

Issue 279

Retro Gamer

Retro Gamer

PORTABLE SONY PASSION

Forever Arcade's Jay Drury loves his handheld gaming, especially Sony's brilliant PSP

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

Fables of the 360

Iam starting to come round to the idea that the Xbox 360 is the greatest console of all time.

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

Silent Hill 4: The Room

WHERE GREEDY LANDLORDS ARE THE LEAST OF YOUR WORRIES

time to read

1 mins

Issue 279

Retro Gamer

Retro Gamer

SUPER MARIO BROS

It may not be the oldest trick in the book, strictly speaking, but learning how to access the Warp Zones in Super Mario Bros was a formative experience for many of us.

time to read

1 min

Issue 279

Retro Gamer

Retro Gamer

ACHIEVEMENT UNLOCKED

TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE

time to read

8 mins

Issue 279

Retro Gamer

Retro Gamer

Possible mission

When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.

time to read

3 mins

Issue 279

Retro Gamer

Retro Gamer

The Lord Of The Rings: The Third Age

NOW WITH ADDED ACHIEVEMENTS

time to read

2 mins

Issue 279

Listen

Translate

Share

-
+

Change font size