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Paul Murphy

Retro Gamer

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Issue 261

A quick chat with the founder of Ninty Media

Paul Murphy

With a passion for print and a history of handheld gaming, Paul Murphy has gone from magazines like Vitamag and Switch Player to creating the retro-focussed GameBook and GameBook Color (which, for full disclosure, our own Nick Thorpe contributed to). We took the time to catch up and find out more about his work so far, as well as what's next for his independent publishing house.

How did you start off with The Vita Lounge and Vitamag, Paul?

I left school and didn't really know what I wanted to do with my life, so I ended up working at McDonald's. Fifteen years later, being a store manager, I was going mad-| was getting good money for it, but I had no quality of life. We'd started fostering and me and my wife had a conversation, and I left, so I was a stay-at-home dad to a degree. I couldn't command a monopoly on the TV, but I could sit with my family and play a handheld so I bought myself a Vita. I started looking around for games to buy, news and stuff like that and there wasn't anything. So I created The Vita Lounge as a hobby, and very quickly the site started amassing quite an amount of traffic because nobody else was covering it. I've always had a love for magazines, so I kind of transformed what we did on the web into a magazine. A lot of people bought into the idea of it, but obviously our budget was incredibly tiny, the print costs and the shipping costs amounted to around about 75% of the entire budget.

Why did you make the change to Switch Player in 2017?

WEITERE GESCHICHTEN VON Retro Gamer

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WarTech: Senko No Ronde

As a frequent importer of Dreamcast games, I came to love a small studio called G.Rev.

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GAMING 101

Adam Barnes formulates the perfect gaming education for his kids

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FORMULA 1 97

PLATFORM: PLAYSTATION » RELEASED: 1997 » CHEAT TYPE: SECRET STAGE » CHEAT COMPLEXITY: VERY HIGH

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ALIEN SYNDROME

REMEMBER THE BACK OF THE ARCADE, WHERE THE NOT-SO-FLASHY COIN-OPS LURKED IN THE DARKNESS, WAITING TO BE DISCOVERED? BACK IN 1987, THIS IS WHERE YOU'D LIKELY HEAR A BLOODCURDLING FEMALE SCREAM THAT COULD BELONG TO ONLY ONE GAME...

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A MULTITUDE OF MEGA MAGAZINES

Marc Jowett holds the front pages with his impressive Sega magazine collection

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THE MAKING OF EARTHWORM JIM 2

THERE AREN'T THAT MANY GAMES THAT CAN CALL THEMSELVES \"ONE OF THE CRAZIEST ADVENTURES OF ALL TIME\". EARTHWORM JIM 2 IS DEFINITELY ONE OF THE TOP THREE CANDIDATES

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9 mins

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KNUCKLES' CHAOTIX

Released on Sega's 32X add-on for the Mega Drive, Knuckles' Chaotix is a colourful 2D platformer that introduced some unique gameplay elements and new characters, as well as giving Knuckles his only ever starring role

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3 mins

Issue 280

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Evercade Multi-Game Cartridges

BLAZE ENTERTAINMENT FINISHES 2025 WITH A BANG

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ENIGMATIC EXCAVATIONS

GAMES ARE OFTEN CANCELLED, AND THIS WAS ESPECIALLY TRUE IN THOSE TURBULENT EARLY YEARS OF THE UK VIDEOGAMES INDUSTRY. MOST DEVELOPERS WOULD EXPERIENCE A FEW, BUT ENIGMA VARIATIONS AND THE OWNERS' SUBSEQUENT COMPANIES HAD MORE THAN THEIR FAIR SHARE. IT'S TIME TO DISCOVER WHY

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It's-a me, Pauline!

My daughter turned 16 this year, which means I've officially entered the stage of parenthood where anything I say is answered with eye-rolling. It also means I've been thinking a lot about when she was small - specifically the time she inadvertently sent me on one of the strangest, most meaningful missions of my life.

time to read

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Issue 280

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