Versuchen GOLD - Frei
Clive 'N' Wrench
Retro Gamer
|Issue 244
We chat to Rob Wass about his brand-new platformer which is inspired by the 3D classics of yesteryear
-
Sometimes you just have to wait until things are ready and that’s exactly why Rob Wass has spent over ten years developing Clive ‘N’ Wrench. The retro-inspired 3D platformer is hotly anticipated by fans that have followed the project and we speak to Rob about his experience getting it ready for release.
How did your journey to create a classic 3D platformer start?
3D platformers have always been my favourite genre, but back in 2011, it seemed that the genre was dead. I figured I couldn’t be alone in that feeling and made a YouTube video discussing this. The response was positive and sparked a thought process within me. I felt that if nobody else is doing it then maybe I could. By the time I actually finished, over a decade later, the genre had already been resurrected, but at least in one way, I was ahead of that curve.
Why has it taken so long for Clive ‘N’ Wrench to be released?
When I started, I didn’t think I’d see it through to completion, it was just an experiment and a challenge to see what I could do. I’ve worked with several freelance coders and voice actors over the years, but the lion’s share of the work has all been on my shoulders. Once I did start taking it more seriously, I had a day job and less free time. Over the last couple of years, I’ve been running a Patreon which, when combined with my own savings, allowed me to quit my job and work on Clive ‘N’ Wrench full time.
Diese Geschichte stammt aus der Issue 244-Ausgabe von Retro Gamer.
Abonnieren Sie Magzter GOLD, um auf Tausende kuratierter Premium-Geschichten und über 9.000 Zeitschriften und Zeitungen zuzugreifen.
Sie sind bereits Abonnent? Anmelden
WEITERE GESCHICHTEN VON Retro Gamer
Retro Gamer
WarTech: Senko No Ronde
As a frequent importer of Dreamcast games, I came to love a small studio called G.Rev.
1 mins
Issue 280
Retro Gamer
GAMING 101
Adam Barnes formulates the perfect gaming education for his kids
3 mins
Issue 280
Retro Gamer
FORMULA 1 97
PLATFORM: PLAYSTATION » RELEASED: 1997 » CHEAT TYPE: SECRET STAGE » CHEAT COMPLEXITY: VERY HIGH
1 min
Issue 280
Retro Gamer
ALIEN SYNDROME
REMEMBER THE BACK OF THE ARCADE, WHERE THE NOT-SO-FLASHY COIN-OPS LURKED IN THE DARKNESS, WAITING TO BE DISCOVERED? BACK IN 1987, THIS IS WHERE YOU'D LIKELY HEAR A BLOODCURDLING FEMALE SCREAM THAT COULD BELONG TO ONLY ONE GAME...
10 mins
Issue 280
Retro Gamer
A MULTITUDE OF MEGA MAGAZINES
Marc Jowett holds the front pages with his impressive Sega magazine collection
2 mins
Issue 280
Retro Gamer
THE MAKING OF EARTHWORM JIM 2
THERE AREN'T THAT MANY GAMES THAT CAN CALL THEMSELVES \"ONE OF THE CRAZIEST ADVENTURES OF ALL TIME\". EARTHWORM JIM 2 IS DEFINITELY ONE OF THE TOP THREE CANDIDATES
9 mins
Issue 280
Retro Gamer
KNUCKLES' CHAOTIX
Released on Sega's 32X add-on for the Mega Drive, Knuckles' Chaotix is a colourful 2D platformer that introduced some unique gameplay elements and new characters, as well as giving Knuckles his only ever starring role
3 mins
Issue 280
Retro Gamer
Evercade Multi-Game Cartridges
BLAZE ENTERTAINMENT FINISHES 2025 WITH A BANG
3 mins
Issue 280
Retro Gamer
ENIGMATIC EXCAVATIONS
GAMES ARE OFTEN CANCELLED, AND THIS WAS ESPECIALLY TRUE IN THOSE TURBULENT EARLY YEARS OF THE UK VIDEOGAMES INDUSTRY. MOST DEVELOPERS WOULD EXPERIENCE A FEW, BUT ENIGMA VARIATIONS AND THE OWNERS' SUBSEQUENT COMPANIES HAD MORE THAN THEIR FAIR SHARE. IT'S TIME TO DISCOVER WHY
10 mins
Issue 280
Retro Gamer
It's-a me, Pauline!
My daughter turned 16 this year, which means I've officially entered the stage of parenthood where anything I say is answered with eye-rolling. It also means I've been thinking a lot about when she was small - specifically the time she inadvertently sent me on one of the strangest, most meaningful missions of my life.
2 mins
Issue 280
Translate
Change font size
